This research aims to determine the digital preservation strategy for video games that implemented in Archive.org. This study uses qualitative research methods with the type of case study research. The subjects in this study are digital preservation activities that are applied in the Internet Archive site and contributors to the archive software project on the Internet Archive. The object of this research is digital preservation strategies for video games that are implemented in the Software Archive project. Data collection techniques used in this research were observation, interviews and documentation. The data analysis technique used in this research is the Miles & Huberman model. The results of this research found five strategies impleme...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Abstract: The Centre for Quranic Studies (CQS) is the educational institution that has vision to imp...
Abstract. The difficulty and expense of preserving digital information is a potential impediment to ...
This paper describes an interview and observation-based study on the practices of communities of gam...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
The development of information technology has put the media industry in a big new order. Conservatio...
The amount of content from digital origin permanently increases. The short lifespan of digital media...
Game preservation is an emerging field of scholarship and practice that is concerned with the long- ...
Interactive fiction and video games are part of our cultural heritage. As original systems cease to ...
This research aims to determine the strategy of preserving rare collections of the industrial era 4....
The object of this work are the international experiences of implementation of digital preservation ...
Background of the research is because there is a digital collection in Atma Jaya University’s libra...
Background of the research is because there is a digital collection in Atma Jaya University�s libr...
This paper presents a comprehensive research study that investigates the perspectives of video game ...
The continued accessibility of older videogames is threatened by the obsolescence of the hardware an...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Abstract: The Centre for Quranic Studies (CQS) is the educational institution that has vision to imp...
Abstract. The difficulty and expense of preserving digital information is a potential impediment to ...
This paper describes an interview and observation-based study on the practices of communities of gam...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
The development of information technology has put the media industry in a big new order. Conservatio...
The amount of content from digital origin permanently increases. The short lifespan of digital media...
Game preservation is an emerging field of scholarship and practice that is concerned with the long- ...
Interactive fiction and video games are part of our cultural heritage. As original systems cease to ...
This research aims to determine the strategy of preserving rare collections of the industrial era 4....
The object of this work are the international experiences of implementation of digital preservation ...
Background of the research is because there is a digital collection in Atma Jaya University’s libra...
Background of the research is because there is a digital collection in Atma Jaya University�s libr...
This paper presents a comprehensive research study that investigates the perspectives of video game ...
The continued accessibility of older videogames is threatened by the obsolescence of the hardware an...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Abstract: The Centre for Quranic Studies (CQS) is the educational institution that has vision to imp...
Abstract. The difficulty and expense of preserving digital information is a potential impediment to ...