Analysis of the applicability of a learning technology requires an evaluation of how the affordances of the learning environment respond to users’ needs. We examine affordances in a simulation-based collaborative learning environment from the learners’ viewpoint. Our analysis focuses on three types of affordances: technological, organisational and socio-interactional. The findings show how teams of learners employ the different types of affordances in their collaborative tasks. In addition, our analysis illustrates the interdependent and interlinked nature of the affordances. We offer an analytical understanding of the dynamics among different kinds of affordances and show how they can be assessed to help educators better foster, facilitate...
AbstractThere is a continuous struggle on understanding learning settings, particularly with ICT int...
A case study of how affordances are perceived and enacted by a teacher in a technology-rich teaching...
What we know about learning outcomes for collaborative tasks in virtual environments is a confusing ...
Extant research has identified the significance of technological affordances in computer-supported l...
Extant research has identified the significance of technological affordances in computer-supported l...
Electronic collaborative learning environments for learning and working are in vogue. Designers desi...
Abstract. The term “affordance ” has been used in Information Communications Technology (ICT) based ...
Most computer-supported collaborative learning (CSCL) environments are purely functional, that is, t...
The use of social and collaborative computing has the potential of assisting learning and improving ...
This paper reports on an empirical and descriptive investigation into how teachers and learners use ...
This paper reports on a theory-based empirical investigation of cultural considerations in the appro...
Peer-reviewedThis paper reports on an empirical and descriptive investigation into how teachers and ...
Different virtual learning environments offer different affordances and pedagogical design for learn...
This article presents a design methodology for matching learning tasks with learning technologies. F...
There is a continuous struggle on understanding learning settings, particularly with ICT integration...
AbstractThere is a continuous struggle on understanding learning settings, particularly with ICT int...
A case study of how affordances are perceived and enacted by a teacher in a technology-rich teaching...
What we know about learning outcomes for collaborative tasks in virtual environments is a confusing ...
Extant research has identified the significance of technological affordances in computer-supported l...
Extant research has identified the significance of technological affordances in computer-supported l...
Electronic collaborative learning environments for learning and working are in vogue. Designers desi...
Abstract. The term “affordance ” has been used in Information Communications Technology (ICT) based ...
Most computer-supported collaborative learning (CSCL) environments are purely functional, that is, t...
The use of social and collaborative computing has the potential of assisting learning and improving ...
This paper reports on an empirical and descriptive investigation into how teachers and learners use ...
This paper reports on a theory-based empirical investigation of cultural considerations in the appro...
Peer-reviewedThis paper reports on an empirical and descriptive investigation into how teachers and ...
Different virtual learning environments offer different affordances and pedagogical design for learn...
This article presents a design methodology for matching learning tasks with learning technologies. F...
There is a continuous struggle on understanding learning settings, particularly with ICT integration...
AbstractThere is a continuous struggle on understanding learning settings, particularly with ICT int...
A case study of how affordances are perceived and enacted by a teacher in a technology-rich teaching...
What we know about learning outcomes for collaborative tasks in virtual environments is a confusing ...