Kreatifitas adalah salah satu keterampilan abad ke-21 yang sangat penting bagi siswa untuk bersaing dalam persaingan global. Kreatifitas dapat diajarkan dalam kegiatan belajar yang memungkinkan mereka untuk menghasilkan ide-ide baru dan berguna dalam memecahkan berbagai masalah dalam hidup. Namun, kegiatan pembelajaran tidak terlepas dari gagasan penguasaan konsep. Di Indonesia, guru-guru masih mengandalkan metode pengajaran tradisional, sehingga mengakibatkan siswa kurang kreatif dan kurang dalam pemahaman konseptual. Salah satu cara yang diharapkan dapat mengatasi masalah itu adalah dengan menggunakan pembelajaran berbasis STEAM. Penelitian ini bertujuan untuk mengetahui kreatifitas dan penguasaan konsep siswa dalam mempelajari topik perp...
21st-century education requires students to have Science Process Skills (SPS) to be able to compete ...
Penelitian ini merupakan penelitian tindakan kelas dengan Model PTK yang digunakan yaitu model spira...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
The integrated knowledge should be implemented to face the 21st-century era. Beside the integrated k...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
Pendidikan di abad 21 mengutamakan peningkatan pengetahuan, keterampilan, dan sikap siswa. Beberapa...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
Pembelajaran diketahui sebagai aspek pendidikan yang mempunyai peran utama sebagai penentu kualitas ...
Dijaman modern seperti saat ini teknologi merupakan sebuah kebutuhan yang tidak dapat dipisahkan dar...
THE EFFECT OF IMPLEMENTATION OF STEAM INTEGRATED PBL MODEL ON CREATIVE THINKING ABILITY JUDGED BY ST...
This study is aimed to develop students' 21st century skills by integrating STEAM projects (Science,...
This study is aimed to develop students' 21st century skills by integrating STEAM projects (Science,...
This study is aimed to develop students' 21st century skills by integrating STEAM projects (Science,...
STEAM learning arises in response to the need to enhance students' interests and skills in the field...
21st-century education requires students to have Science Process Skills (SPS) to be able to compete ...
Penelitian ini merupakan penelitian tindakan kelas dengan Model PTK yang digunakan yaitu model spira...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
The integrated knowledge should be implemented to face the 21st-century era. Beside the integrated k...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
Pendidikan di abad 21 mengutamakan peningkatan pengetahuan, keterampilan, dan sikap siswa. Beberapa...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
Pembelajaran diketahui sebagai aspek pendidikan yang mempunyai peran utama sebagai penentu kualitas ...
Dijaman modern seperti saat ini teknologi merupakan sebuah kebutuhan yang tidak dapat dipisahkan dar...
THE EFFECT OF IMPLEMENTATION OF STEAM INTEGRATED PBL MODEL ON CREATIVE THINKING ABILITY JUDGED BY ST...
This study is aimed to develop students' 21st century skills by integrating STEAM projects (Science,...
This study is aimed to develop students' 21st century skills by integrating STEAM projects (Science,...
This study is aimed to develop students' 21st century skills by integrating STEAM projects (Science,...
STEAM learning arises in response to the need to enhance students' interests and skills in the field...
21st-century education requires students to have Science Process Skills (SPS) to be able to compete ...
Penelitian ini merupakan penelitian tindakan kelas dengan Model PTK yang digunakan yaitu model spira...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...