The purpose of this study was to find out the influence of Nggahi Mbojo Comic Media Influence (Bima Language) on The Learning Outcomes of Mathematics Students Class VI SDN 05 Hu'u. This type of research is experimental research. The research design used is Quasi-Experimental Design with the type of Pre-test and Post-test Design. Sampling in this study was carried out with purposive sampling techniques, obtained by the study population is a student of State Elementary School 05 Hu'u with a sample number of 42 students. Based on the results of the analysis of pretest data there was no significant difference between the control class and the experiment, which was 30.78 for the average experimental class and 31.96 for the control class. Nanum p...
Understanding mathematical material begins with reading, but there are still many students who need ...
This study aim to knowing the characteristics of comics learning media in probability matter were va...
The purpose of this research is to develop learning media Komjinasi (Comic Imagination) in Indonesia...
The purpose of this study is to determine the effect of comic media on student learning outcomes of ...
This study aims to develop a culture-based mathematics comic learning media using research and devel...
This research is a quasi-experimental research with an experimental design aimed at: 1) know the inf...
The purpose of this study is to determine the effect of implementing educational comic media on stud...
Based on observations that have been made, the use of printed books and PowerPoint presentations (PP...
In Indonesia, mathematical literacy in International scope is still not satisfying. In order to incr...
This study aims to determine whether the use of comics in Mathematics learning for grade VI elementa...
Visual biology learning media are many kinds. One of the visual media used in this research in the f...
The purpose of this study was to determine whether there is an influence on the use of animated cart...
Based on observations that have been made, the use of printed books and PowerPoint presentations (PP...
This study aims to determine the use of dakon media on the learning outcomes of high school students...
This study aims to determine: (1) how to implement comic media of mathematics learning in primary sc...
Understanding mathematical material begins with reading, but there are still many students who need ...
This study aim to knowing the characteristics of comics learning media in probability matter were va...
The purpose of this research is to develop learning media Komjinasi (Comic Imagination) in Indonesia...
The purpose of this study is to determine the effect of comic media on student learning outcomes of ...
This study aims to develop a culture-based mathematics comic learning media using research and devel...
This research is a quasi-experimental research with an experimental design aimed at: 1) know the inf...
The purpose of this study is to determine the effect of implementing educational comic media on stud...
Based on observations that have been made, the use of printed books and PowerPoint presentations (PP...
In Indonesia, mathematical literacy in International scope is still not satisfying. In order to incr...
This study aims to determine whether the use of comics in Mathematics learning for grade VI elementa...
Visual biology learning media are many kinds. One of the visual media used in this research in the f...
The purpose of this study was to determine whether there is an influence on the use of animated cart...
Based on observations that have been made, the use of printed books and PowerPoint presentations (PP...
This study aims to determine the use of dakon media on the learning outcomes of high school students...
This study aims to determine: (1) how to implement comic media of mathematics learning in primary sc...
Understanding mathematical material begins with reading, but there are still many students who need ...
This study aim to knowing the characteristics of comics learning media in probability matter were va...
The purpose of this research is to develop learning media Komjinasi (Comic Imagination) in Indonesia...