Many distributed applications and protocols require causal broadcast. Various existing algorithms ensure causal order of broadcast messages, but they are either not scalable, or do not take into account the characteristics of mobile networks, such as nodes mobility, message losses, or limited capacity of nodes. This paper proposes a causal broadcast algorithm suitable for mobile networks since it copes with the dynamics, constraints, and specifications of such networks. Control information included in each message, and maintained on each node, is of small size and the algorithm handles message losses. Performance evaluation of experiments conducted on Omnet++ confirms the effectiveness of our causal broadcast protocol
Causal broadcast is a classical communication primitive that has been studied for more then three de...
International audienceA causal broadcast ensures that messages are delivered to all nodes (processes...
International audienceCausal broadcast is a communication abstraction built on top of point-to-point...
Many distributed applications and protocols require causal broadcast. Various existing algorithms en...
Causal message ordering is required for several distributed applications. In order to preserve causa...
Causal message ordering is required for several distributed applications. In order to preserve causa...
International audienceMany distributed protocols and applications rely on causal broadcast to ensure...
International audienceCausal broadcast is a fundamental communication abstraction for many distribut...
International audienceCausal broadcast constitutes a fundamental communication primitive of many dis...
<p>Where <i>n</i> = number of MHs, <i>s = </i> number of BSs, <i>c</i> is the number of bytes used ...
Abstract Causally ordered message delivery is a required property for several distributed applicatio...
Causal ordering is a useful tool for mobile distributed systems (MDS) to reduce the non-determinism ...
Delta causal ordering is a communication abstraction designed for distributed applications whose mes...
Problem statement: Causal ordering is used in Mobile Distributed Systems (MDS) to reduce the non-det...
International audienceDelay Tolerant Networks (DTNs) are a sub-class of mobile ad hoc networks (MANE...
Causal broadcast is a classical communication primitive that has been studied for more then three de...
International audienceA causal broadcast ensures that messages are delivered to all nodes (processes...
International audienceCausal broadcast is a communication abstraction built on top of point-to-point...
Many distributed applications and protocols require causal broadcast. Various existing algorithms en...
Causal message ordering is required for several distributed applications. In order to preserve causa...
Causal message ordering is required for several distributed applications. In order to preserve causa...
International audienceMany distributed protocols and applications rely on causal broadcast to ensure...
International audienceCausal broadcast is a fundamental communication abstraction for many distribut...
International audienceCausal broadcast constitutes a fundamental communication primitive of many dis...
<p>Where <i>n</i> = number of MHs, <i>s = </i> number of BSs, <i>c</i> is the number of bytes used ...
Abstract Causally ordered message delivery is a required property for several distributed applicatio...
Causal ordering is a useful tool for mobile distributed systems (MDS) to reduce the non-determinism ...
Delta causal ordering is a communication abstraction designed for distributed applications whose mes...
Problem statement: Causal ordering is used in Mobile Distributed Systems (MDS) to reduce the non-det...
International audienceDelay Tolerant Networks (DTNs) are a sub-class of mobile ad hoc networks (MANE...
Causal broadcast is a classical communication primitive that has been studied for more then three de...
International audienceA causal broadcast ensures that messages are delivered to all nodes (processes...
International audienceCausal broadcast is a communication abstraction built on top of point-to-point...