Code is available at: https://github.com/YangDi666/UNIKInternational audienceAction recognition based on skeleton data has recently witnessed increasing attention and progress. State-of-the-art approaches adopting Graph Convolutional networks (GCNs) can effectively extract features on human skeletons relying on the pre-defined human topology. Despite associated progress, GCN-based methods have difficulties to generalize across domains, especially with different human topological structures. In this context, we introduce UNIK, a novel skeleton-based action recognition method that is not only effective to learn spatio-temporal features on human skeleton sequences but also able to generalize across datasets. This is achieved by learning an opt...
The trend in multimedia transmission in social media has increased tremendously during the last deca...
Human action recognition stands as a cornerstone in the domain of computer vision, with its utility ...
Human action recognition is one of the core research problems in human-centered computing and comput...
Skeleton-based action recognition is a typical classification problem which plays a significant role...
In skeleton-based human action recognition methods, human behaviours can be analysed through tempora...
Recognition of human behavior is critical in video monitoring, human-computer interaction, video com...
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D moti...
This paper presents a new representation of skeleton sequences for 3D action recognition. Existing m...
This paper presents a new representation of skeleton sequences for 3D action recognition. Existing m...
Skeleton-based human action recognition has attracted extensive attention due to the robustness of t...
Recently, graph convolutional networks have achieved remarkable performance for skeleton-based actio...
Human action recognition has been applied in many fields, such as video surveillance and human compu...
This letter presents SkeletonNet, a deep learning framework for skeleton-based 3-D action recognitio...
The trend in multimedia transmission in social media has increased tremendously during the last deca...
The trend in multimedia transmission in social media has increased tremendously during the last deca...
The trend in multimedia transmission in social media has increased tremendously during the last deca...
Human action recognition stands as a cornerstone in the domain of computer vision, with its utility ...
Human action recognition is one of the core research problems in human-centered computing and comput...
Skeleton-based action recognition is a typical classification problem which plays a significant role...
In skeleton-based human action recognition methods, human behaviours can be analysed through tempora...
Recognition of human behavior is critical in video monitoring, human-computer interaction, video com...
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D moti...
This paper presents a new representation of skeleton sequences for 3D action recognition. Existing m...
This paper presents a new representation of skeleton sequences for 3D action recognition. Existing m...
Skeleton-based human action recognition has attracted extensive attention due to the robustness of t...
Recently, graph convolutional networks have achieved remarkable performance for skeleton-based actio...
Human action recognition has been applied in many fields, such as video surveillance and human compu...
This letter presents SkeletonNet, a deep learning framework for skeleton-based 3-D action recognitio...
The trend in multimedia transmission in social media has increased tremendously during the last deca...
The trend in multimedia transmission in social media has increased tremendously during the last deca...
The trend in multimedia transmission in social media has increased tremendously during the last deca...
Human action recognition stands as a cornerstone in the domain of computer vision, with its utility ...
Human action recognition is one of the core research problems in human-centered computing and comput...