International audienceOn-the-sphere compression of omnidirectional videos is a very promising approach. First, it saves computational complexity as it avoids to project the sphere onto a 2D map, as classically done. Second, and more importantly, it allows to achieve a better rate-distortion tradeoff, since neither the visual data nor its domain of definition are distorted. In this paper, the on-the-sphere compression [1] for omnidirectional still images is extended to videos. We first propose a complete review of existing spherical motion models. Then we propose a new one called tangent-linear+t. We finally propose a rate-distortion optimized algorithm to locally choose the best motion model for efficient motion estimation/compensation. For...
National audienceThe growing popularity of 360◦ images implies a need of advanced tools for their re...
Omnidirectional video is widely used in virtual reality applications in order to create the immersiv...
"Widespread adoption of immersive media and communication tools, including Virtual Reality (VR), scr...
International audienceOn-the-sphere compression of omnidirectional videos is a very promising approa...
The focus of the dissertation is on optimal prediction paradigms and the complementary design of tr...
This paper presents an extension of block-based motion estimation for omnidirectional videos, based ...
International audienceState-of-the-art 2D image compression schemes rely on the power of convolution...
This paper presents a novel local motion estimation algorithm for omnidirectional images. The algori...
State-of-the-art 2D image compression schemes rely on the power of convolutional neural networks (CN...
Immersive virtual reality (VR) technology is becoming mainstream nowadays. This technology makes use...
Virtual reality (VR) applications make use of 360° omnidirectional video content for creating immers...
Omnidirectional image and video, also known as 360 image and 360 video, are gaining in popularity wi...
International audienceOmnidirectional images are spherical signals captured by cameras with 360-degr...
The growing interest in omnidirectional videos (ODVs) that capture the full field-of-view (FOV) has ...
International audienceEquirectangular projection is commonly used to map 360°captures into planar re...
National audienceThe growing popularity of 360◦ images implies a need of advanced tools for their re...
Omnidirectional video is widely used in virtual reality applications in order to create the immersiv...
"Widespread adoption of immersive media and communication tools, including Virtual Reality (VR), scr...
International audienceOn-the-sphere compression of omnidirectional videos is a very promising approa...
The focus of the dissertation is on optimal prediction paradigms and the complementary design of tr...
This paper presents an extension of block-based motion estimation for omnidirectional videos, based ...
International audienceState-of-the-art 2D image compression schemes rely on the power of convolution...
This paper presents a novel local motion estimation algorithm for omnidirectional images. The algori...
State-of-the-art 2D image compression schemes rely on the power of convolutional neural networks (CN...
Immersive virtual reality (VR) technology is becoming mainstream nowadays. This technology makes use...
Virtual reality (VR) applications make use of 360° omnidirectional video content for creating immers...
Omnidirectional image and video, also known as 360 image and 360 video, are gaining in popularity wi...
International audienceOmnidirectional images are spherical signals captured by cameras with 360-degr...
The growing interest in omnidirectional videos (ODVs) that capture the full field-of-view (FOV) has ...
International audienceEquirectangular projection is commonly used to map 360°captures into planar re...
National audienceThe growing popularity of 360◦ images implies a need of advanced tools for their re...
Omnidirectional video is widely used in virtual reality applications in order to create the immersiv...
"Widespread adoption of immersive media and communication tools, including Virtual Reality (VR), scr...