International audienceThis paper proposes a new simplified pointing model as a feedback-based dynamical system, including both human and computer sides of the process. It takes into account the commutation between the correction and ballistic phases in pointing tasks. We use the mouse position increment signal from noisy experimental data to achieve our main objectives: to estimate the model parameters online and predict the task endpoint. Some estimation tools and validation results, applying linear regression techniques on the experimental data are presented. We also compare with a similar prediction algorithm to show the potential of our algorithm's implementation
ii Given the high propensity of users ’ motoric errors with smaller touchscreen buttons, knowing the...
Abstract. We study the variations in two dimensional (2D) pointing tasks on a traditional white boar...
DoctorIn Fitts’ law, motor throughputis defined as the index of difficulty divided by corresponding ...
International audienceThis paper proposes a new simplified pointing model as a feedback-based dynami...
International audiencePointing is a basic gesture performed by any user during human-computer intera...
This article presents an empirical comparison of four models from manual control theory on their abi...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
We present a new method of predicting the endpoints of mouse movements. While prior approaches to en...
We present Intermittent Control (IC) models as a candidate framework for modelling human input movem...
Pointing tasks, for example to select an object in an interface, constitute a significant part of hu...
Pointing tasks, for example to select a target on a graphical user interface, form a significant par...
In this paper we present a new design idea as an alternative to improve on-screen target acquisition...
Models of human motor behavior are well known as an aid in the design of user interfaces (UIs). Most...
International audienceEnd-to-end latency corresponds to the temporal difference between a user input...
We present a method for obtaining lab-quality measurements of pointing performance from unobtrusive ...
ii Given the high propensity of users ’ motoric errors with smaller touchscreen buttons, knowing the...
Abstract. We study the variations in two dimensional (2D) pointing tasks on a traditional white boar...
DoctorIn Fitts’ law, motor throughputis defined as the index of difficulty divided by corresponding ...
International audienceThis paper proposes a new simplified pointing model as a feedback-based dynami...
International audiencePointing is a basic gesture performed by any user during human-computer intera...
This article presents an empirical comparison of four models from manual control theory on their abi...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
We present a new method of predicting the endpoints of mouse movements. While prior approaches to en...
We present Intermittent Control (IC) models as a candidate framework for modelling human input movem...
Pointing tasks, for example to select an object in an interface, constitute a significant part of hu...
Pointing tasks, for example to select a target on a graphical user interface, form a significant par...
In this paper we present a new design idea as an alternative to improve on-screen target acquisition...
Models of human motor behavior are well known as an aid in the design of user interfaces (UIs). Most...
International audienceEnd-to-end latency corresponds to the temporal difference between a user input...
We present a method for obtaining lab-quality measurements of pointing performance from unobtrusive ...
ii Given the high propensity of users ’ motoric errors with smaller touchscreen buttons, knowing the...
Abstract. We study the variations in two dimensional (2D) pointing tasks on a traditional white boar...
DoctorIn Fitts’ law, motor throughputis defined as the index of difficulty divided by corresponding ...