Over the past few decades, scholars of fan studies have been engaged with questions of capital and consumerism in fandom— with writers such as Henry Jenkins and his canonical Textual Poachers investigating the ways in which fan-production can challenge or critique existing capitalist structures and modes of consumption, and later scholars such as Matt Hills identifying those challenges as being paradoxically implicated in those structures by nature in his book Fan Cultures. As fandom increasingly relocates itself into the digital world, with its ability to connect individuals and share creations across geographical borders— and more importantly, its potential to monetize that connection— those questions of fandom and capital become increasi...
The market for print dojinshi (Japanese fan comics) is one of the most well-known examples of an est...
Anime music videos (AMVs) are remix videos made by overseas fans of Japanese animation. This paper d...
It is obvious how technology has reformed the way consumers behave. More than influencing factors to...
The explosion of digital media and user generated content means that media industries have more dire...
This project inquires into the constitution and consequences of the changing relationship between me...
The explosion of digital media and user generated content means that media industries have more dire...
Amid the growing wealth of digital technologies and social media platforms across the web, eclectic ...
Over the last few decades, cross-fertilization between marketing and fandom studies in a mediated wo...
Japanese animation (anime) is recognizable to a great proportion of the adolescent population in the...
This chapter considers changes in children's and young people's opportunities for participation with...
It has been argued that fans make explicit what everyone else does implicitly. That is, fans interpr...
Fans constitute a very special kind of audience. They have been marginalized, ridiculed and stigmati...
Anime fandom has been a fairly constant subject in fan scholarship, although only recently have conv...
Organizing Attention is both a critical inquiry into the configurations of the Japanese popular cult...
This dissertation comprises three case studies of audience participation in media, addressing in tur...
The market for print dojinshi (Japanese fan comics) is one of the most well-known examples of an est...
Anime music videos (AMVs) are remix videos made by overseas fans of Japanese animation. This paper d...
It is obvious how technology has reformed the way consumers behave. More than influencing factors to...
The explosion of digital media and user generated content means that media industries have more dire...
This project inquires into the constitution and consequences of the changing relationship between me...
The explosion of digital media and user generated content means that media industries have more dire...
Amid the growing wealth of digital technologies and social media platforms across the web, eclectic ...
Over the last few decades, cross-fertilization between marketing and fandom studies in a mediated wo...
Japanese animation (anime) is recognizable to a great proportion of the adolescent population in the...
This chapter considers changes in children's and young people's opportunities for participation with...
It has been argued that fans make explicit what everyone else does implicitly. That is, fans interpr...
Fans constitute a very special kind of audience. They have been marginalized, ridiculed and stigmati...
Anime fandom has been a fairly constant subject in fan scholarship, although only recently have conv...
Organizing Attention is both a critical inquiry into the configurations of the Japanese popular cult...
This dissertation comprises three case studies of audience participation in media, addressing in tur...
The market for print dojinshi (Japanese fan comics) is one of the most well-known examples of an est...
Anime music videos (AMVs) are remix videos made by overseas fans of Japanese animation. This paper d...
It is obvious how technology has reformed the way consumers behave. More than influencing factors to...