Three-dimensional (3D) gas-solid Direct Numerical Simulation (DNS) requires huge computational resources which imposes a great challenge to both current hardware and software conditions. In this article, an efficient implementation of 3D gas-solid DNS with Lattice Boltzmann Method and Discrete Element Method is developed on a Fermi GPGPU. An Immersed Moving Boundary approach is utilized to impose the no-slip condition at particle-fluid interfaces. Optimization strategies such as changing the sequence of collision and propagation in grid evolution and making multiple kernel executing concurrently are discussed in detail. This algorithm is demonstrated to be competitive both in terms of accuracy and performance. Approximately 131 Millions of ...
jellyfish swimming from right to left. Colored particles, injected at one end through a slit and adv...
We describe the implementation of a thermal compressible Lattice Boltzmann algorithm on an NVIDIA Te...
This paper presents a Graphics Processing Unit (GPU) acceleration of an iteration-based discrete vel...
Direct numerical simulation (DNS) for gas-solid flow is implemented on a multi-scale supercomputing ...
We describe a parallel implementation of a compressible Lattice Boltzmann code on a multi-GPU cluste...
Many-core processors, such as graphic processing units (GPUs), are promising platforms for intrinsic...
AbstractWe propose a numerical approach based on the Lattice-Boltzmann (LBM) and Immersed Boundary (...
Lattice-Boltzmann methods are versatile numerical modeling techniques capable of reproducing a wide ...
We propose a numerical approach based on the Lattice-Boltzmann (LBM) and Immersed Boundary (IB) meth...
Abstract—We present a physically-based, yet fast and simple method to simulate gaseous phenomena. In...
It is important for the petroleum industry to investigate how fluids flow inside the complicated geo...
Computationally demanding numerical simulations can be significantly accelerated using GPU (Graphics...
Lattice Boltzmann Method (LBM) is a powerful numerical simulation method of the fluid flow. With its...
The Lattice Boltzmann Method (LBM) is widely used to simulate different types of flow, such as water...
We present the development of a Lattice Boltzmann Method (LBM) for the numerical simulation of multi...
jellyfish swimming from right to left. Colored particles, injected at one end through a slit and adv...
We describe the implementation of a thermal compressible Lattice Boltzmann algorithm on an NVIDIA Te...
This paper presents a Graphics Processing Unit (GPU) acceleration of an iteration-based discrete vel...
Direct numerical simulation (DNS) for gas-solid flow is implemented on a multi-scale supercomputing ...
We describe a parallel implementation of a compressible Lattice Boltzmann code on a multi-GPU cluste...
Many-core processors, such as graphic processing units (GPUs), are promising platforms for intrinsic...
AbstractWe propose a numerical approach based on the Lattice-Boltzmann (LBM) and Immersed Boundary (...
Lattice-Boltzmann methods are versatile numerical modeling techniques capable of reproducing a wide ...
We propose a numerical approach based on the Lattice-Boltzmann (LBM) and Immersed Boundary (IB) meth...
Abstract—We present a physically-based, yet fast and simple method to simulate gaseous phenomena. In...
It is important for the petroleum industry to investigate how fluids flow inside the complicated geo...
Computationally demanding numerical simulations can be significantly accelerated using GPU (Graphics...
Lattice Boltzmann Method (LBM) is a powerful numerical simulation method of the fluid flow. With its...
The Lattice Boltzmann Method (LBM) is widely used to simulate different types of flow, such as water...
We present the development of a Lattice Boltzmann Method (LBM) for the numerical simulation of multi...
jellyfish swimming from right to left. Colored particles, injected at one end through a slit and adv...
We describe the implementation of a thermal compressible Lattice Boltzmann algorithm on an NVIDIA Te...
This paper presents a Graphics Processing Unit (GPU) acceleration of an iteration-based discrete vel...