International audiencePurpose: Blinking plays an important role in protecting the eyes, and the use of computers has been associated with a reduction in the blink rate. The goal of this study was to evaluate the effect of a virtual reality headset on blinking and lipid layer thickness and to compare these data to those associated with a conventional desktop monitor.Methods: Two experiments were performed to compare the effect of 20minutes of use of a virtual reality headset (FOVE) and 20minutes of use of a desktop monitor on the frequency and length of blinks (experiment 1, 15 participants) and on the thickness of the lipid layer as measured by Lipiview (experiment 2, 12 participants).Results: In the first experiment, the blink rate [F(1.83...
As our society is ageing globally, neurodegenerative disorders are becoming a relevant issue. Asses...
The aim of this work was to study blink frequency changes and levels of ocular discomfort during wor...
International audienceWith the recent growth in the development of augmented reality (AR) technologi...
International audiencePurpose: Blinking plays an important role in protecting the eyes, and the use ...
Virtual reality (VR) headsets are becoming remarkably well-known nowadays, especially in gaming indu...
The eye blink rate, a major human physiological response, directly affects ocular diseases, such as ...
: Virtual reality (VR) has been integrated and used with smartphones as one of the digital entertain...
On average, humans blink between eight and 21 times per minute while resting. Eye actions are influe...
Virtual reality (VR) is a fast-growing technology in the world today. Many countries use virtual rea...
With the development of 3D displays, user’s eye fatigue has been an important issue when viewing the...
Abstract We investigated the effects of using a virtual reality smartphone-based head-mounted displa...
Our report focuses on the possible relationships between the occurrence of stressors and the use of ...
Abstract: Newer technological breakthroughs come with their own set of risks. The same may be said f...
In real life, it is well understood how stress can be induced and how it is measured. While Virtual ...
Blinking has been reported as a marker of ocular surface homeostasis change in adult patients, espec...
As our society is ageing globally, neurodegenerative disorders are becoming a relevant issue. Asses...
The aim of this work was to study blink frequency changes and levels of ocular discomfort during wor...
International audienceWith the recent growth in the development of augmented reality (AR) technologi...
International audiencePurpose: Blinking plays an important role in protecting the eyes, and the use ...
Virtual reality (VR) headsets are becoming remarkably well-known nowadays, especially in gaming indu...
The eye blink rate, a major human physiological response, directly affects ocular diseases, such as ...
: Virtual reality (VR) has been integrated and used with smartphones as one of the digital entertain...
On average, humans blink between eight and 21 times per minute while resting. Eye actions are influe...
Virtual reality (VR) is a fast-growing technology in the world today. Many countries use virtual rea...
With the development of 3D displays, user’s eye fatigue has been an important issue when viewing the...
Abstract We investigated the effects of using a virtual reality smartphone-based head-mounted displa...
Our report focuses on the possible relationships between the occurrence of stressors and the use of ...
Abstract: Newer technological breakthroughs come with their own set of risks. The same may be said f...
In real life, it is well understood how stress can be induced and how it is measured. While Virtual ...
Blinking has been reported as a marker of ocular surface homeostasis change in adult patients, espec...
As our society is ageing globally, neurodegenerative disorders are becoming a relevant issue. Asses...
The aim of this work was to study blink frequency changes and levels of ocular discomfort during wor...
International audienceWith the recent growth in the development of augmented reality (AR) technologi...