Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aestheti...
Publisher Copyright: © 2022 Intellect Ltd Article.This article takes part in the discussion that rev...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Review of Handbook of Computer Game Studies / Raessens, Joost and Jeffrey Goldstein (eds.) Handbook ...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
Over the last two decades, public and academic discourse has concluded that video games are an art f...
Abstract We live in an information society in which the Internet has become an indispensable medium...
This article devoted to the search of relevant sources (primary and secondary) and characteristics o...
This article represents the author’s preliminary research into an area of creative practice that he ...
In this paper I argue that by any major definition of art many modern video games should be consider...
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Co...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
Selected for the Transmediale 2002 International Media Art Festival, this project consisted of a dig...
Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aestheti...
Publisher Copyright: © 2022 Intellect Ltd Article.This article takes part in the discussion that rev...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Review of Handbook of Computer Game Studies / Raessens, Joost and Jeffrey Goldstein (eds.) Handbook ...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
Over the last two decades, public and academic discourse has concluded that video games are an art f...
Abstract We live in an information society in which the Internet has become an indispensable medium...
This article devoted to the search of relevant sources (primary and secondary) and characteristics o...
This article represents the author’s preliminary research into an area of creative practice that he ...
In this paper I argue that by any major definition of art many modern video games should be consider...
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Co...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
Selected for the Transmediale 2002 International Media Art Festival, this project consisted of a dig...
Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aestheti...
Publisher Copyright: © 2022 Intellect Ltd Article.This article takes part in the discussion that rev...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...