Software simulations were designed for two purposes: 1) for use in the classroom, 2) as a stand-alone simulation project to supplement a standard textbook. The individual simulations correspond to chapter topics in financial accounting (Part 1), intermediate accounting (Part 2), and advanced accounting (Part 3). Each simulation is intended to take less than 10 minutes can be printed on two pieces of paper. These simulations have little or no learning curve and help encourage students who find the textbook a challenge. Each simulation provides short examples of real world transactions and the financial statements that result from them
This project uses real-world financial statements (for Best Buy Co. Inc. and Nvidia Corporation) and...
In contrast to traditional teaching-and-learning environ-ments whereby the teacher controls the lear...
The purpose of this study was to examine the effectiveness of using an audit simulation product in a...
This paper presents the results of a simulation exercise included in the intermediate financial acco...
This paper presents a classroom simulation of a sales processing system, with an inter-active databa...
Classroom Action Research is based on the fact that students' ability to understand financial statem...
This working paper explores the use of interactive learning tools, such as business simulations, to ...
In the current financial instructional design, the current technical means can only solve the theore...
An accounting teaching methodology using a simulation module is disclosed in which processes are inc...
Module and programme leaders within higher education strive to improve module materials to enhance e...
The purpose of this study is to improve student motivation and learning outcomes in Accounting Infor...
This study addresses the gap between accounting educators and the profession. Research indicates acc...
Business simulations provide a teaching method that typically yields (1) more hands-on experience, (...
Accounting education had to evolve in order to acknowledge and take advantage of information technol...
The use of active learning tools such as simulations in accounting education are increasingly stress...
This project uses real-world financial statements (for Best Buy Co. Inc. and Nvidia Corporation) and...
In contrast to traditional teaching-and-learning environ-ments whereby the teacher controls the lear...
The purpose of this study was to examine the effectiveness of using an audit simulation product in a...
This paper presents the results of a simulation exercise included in the intermediate financial acco...
This paper presents a classroom simulation of a sales processing system, with an inter-active databa...
Classroom Action Research is based on the fact that students' ability to understand financial statem...
This working paper explores the use of interactive learning tools, such as business simulations, to ...
In the current financial instructional design, the current technical means can only solve the theore...
An accounting teaching methodology using a simulation module is disclosed in which processes are inc...
Module and programme leaders within higher education strive to improve module materials to enhance e...
The purpose of this study is to improve student motivation and learning outcomes in Accounting Infor...
This study addresses the gap between accounting educators and the profession. Research indicates acc...
Business simulations provide a teaching method that typically yields (1) more hands-on experience, (...
Accounting education had to evolve in order to acknowledge and take advantage of information technol...
The use of active learning tools such as simulations in accounting education are increasingly stress...
This project uses real-world financial statements (for Best Buy Co. Inc. and Nvidia Corporation) and...
In contrast to traditional teaching-and-learning environ-ments whereby the teacher controls the lear...
The purpose of this study was to examine the effectiveness of using an audit simulation product in a...