International audienceMost Virtual Reality (VR) systems must consider the users' physical environment to immerse these users in a virtual world and to make them aware of their interaction capabilities. However, no consensus has been found in the existing VR systems to embed the real environment into the virtual one: each system meets its particular requirements according to the devices and interaction techniques used. This paper proposes a generic model that enables VR developers to embed the users' physical environment into the Virtual Environment (VE) when designing new applications, especially collaborative ones. The real environment we consider is a multi-sensory space that we propose to represent by a structured hierarchy of 3D workspa...
Virtual Environments have become a key component of many fields and the critical component of Virtua...
This thesis concerns the issues involved in the development of virtual environments (VEs). VEs are m...
In recent years, the hardware technology, high bandwidth network and 3D graphics systems have brough...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
This work aims at providing some cues in order to address the essential requirements about the desig...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
Our world is now entering an age where the current understanding of telecommunications and graphics ...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
When working collaboratively with others, it is often difficult to bring existing applications into ...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
International audienceBuilding virtual reality applications is still a difficult and time consuming ...
International audienceVirtual environments (VEs) demonstrate the immense potential computer technolo...
Virtual Environments have become a key component of many fields and the critical component of Virtua...
This thesis concerns the issues involved in the development of virtual environments (VEs). VEs are m...
In recent years, the hardware technology, high bandwidth network and 3D graphics systems have brough...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
This work aims at providing some cues in order to address the essential requirements about the desig...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
Our world is now entering an age where the current understanding of telecommunications and graphics ...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
When working collaboratively with others, it is often difficult to bring existing applications into ...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
International audienceBuilding virtual reality applications is still a difficult and time consuming ...
International audienceVirtual environments (VEs) demonstrate the immense potential computer technolo...
Virtual Environments have become a key component of many fields and the critical component of Virtua...
This thesis concerns the issues involved in the development of virtual environments (VEs). VEs are m...
In recent years, the hardware technology, high bandwidth network and 3D graphics systems have brough...