The steep learning curve for technology for electronic music creation enforces a barrier to entry for new electronic musicians that prevents them from enjoying the playful process of creating music, without significant investment of time, energy, or money. This thesis argues that this barrier to entry should be abolished by using creative technology as a platform in order to begin the democratisation of electronic music creation processes. By drawing upon specific values inherent to the playful process of creating music, this thesis suggests a framework for iterative design of social, electronic musical instruments. The combination of implementing this framework and informing design directions upon user feedback has resulted in the creation...
This thesis focuses on a set of digital musical instruments I have designed and developed with ensem...
This study seeks to understand how new and accessible technology can be used and developed to includ...
This paper presents an experimentation of an interactive per-formance system that enables audience p...
The steep learning curve for technology for electronic music creation enforces a barrier to entry fo...
The steep learning curve for technology for electronic music creation enforces a barrier to entry fo...
This paper presents the iterative design process based upon multiple rounds of user studies that gui...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
The most recent trend in music production is a move away from the work-orientated portable computer ...
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University...
We will present the first prototype of a framework that supports collaborative music creation activi...
This chapter explores self-directed creative and collaborative discovery as a mode of engaging the d...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
This article describes how percussive interaction informed the design, development and deployment of...
The thesis aims to elucidate the process of designing interactive systems for musical performance th...
The thesis aims to elucidate the process of designing interactive systems for musical performance th...
This thesis focuses on a set of digital musical instruments I have designed and developed with ensem...
This study seeks to understand how new and accessible technology can be used and developed to includ...
This paper presents an experimentation of an interactive per-formance system that enables audience p...
The steep learning curve for technology for electronic music creation enforces a barrier to entry fo...
The steep learning curve for technology for electronic music creation enforces a barrier to entry fo...
This paper presents the iterative design process based upon multiple rounds of user studies that gui...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
The most recent trend in music production is a move away from the work-orientated portable computer ...
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University...
We will present the first prototype of a framework that supports collaborative music creation activi...
This chapter explores self-directed creative and collaborative discovery as a mode of engaging the d...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
This article describes how percussive interaction informed the design, development and deployment of...
The thesis aims to elucidate the process of designing interactive systems for musical performance th...
The thesis aims to elucidate the process of designing interactive systems for musical performance th...
This thesis focuses on a set of digital musical instruments I have designed and developed with ensem...
This study seeks to understand how new and accessible technology can be used and developed to includ...
This paper presents an experimentation of an interactive per-formance system that enables audience p...