10.1007/978-1-84996-137-0_4Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing83-11
Our future urban environments are smart. Sensors and actuators are embedded in these environments an...
http://www.idt.mdh.se/%7Egdc/work/Representation-Reality/20160728-Representation-and-Reality-Humans-...
This one-day workshop examines how we might use technologies to support design for playful interspec...
10.1109/TSMCA.2011.2108998IEEE Transactions on Systems, Man, and Cybernetics Part A:Systems and Huma...
International audienceFor better or worse, technological advancement has changed the world to the ex...
This paper gives a technical description of Creatures, a commercial home-entertainment software pack...
Living organisms are far superior to state-of-the-art robots as they have evolved a wide number of c...
Abstract. We present a technical description of Creatures, a commercial home-entertainment software ...
The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems ...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
Human-Robot Interaction (HRI) is an interdisciplinary research field aiming to study and develop pla...
This exhibition presents a Mixed Reality experience that applies basic research to the media industr...
This paper discusses Creature:Interactions (2015), a large-scale mixed-reality artwork created by th...
This Special Issue is motivated by the rapid development, in recent years, of a multidisciplinary fi...
Human beings being curious and experimental in nature always look forward to making good use of any ...
Our future urban environments are smart. Sensors and actuators are embedded in these environments an...
http://www.idt.mdh.se/%7Egdc/work/Representation-Reality/20160728-Representation-and-Reality-Humans-...
This one-day workshop examines how we might use technologies to support design for playful interspec...
10.1109/TSMCA.2011.2108998IEEE Transactions on Systems, Man, and Cybernetics Part A:Systems and Huma...
International audienceFor better or worse, technological advancement has changed the world to the ex...
This paper gives a technical description of Creatures, a commercial home-entertainment software pack...
Living organisms are far superior to state-of-the-art robots as they have evolved a wide number of c...
Abstract. We present a technical description of Creatures, a commercial home-entertainment software ...
The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems ...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
Human-Robot Interaction (HRI) is an interdisciplinary research field aiming to study and develop pla...
This exhibition presents a Mixed Reality experience that applies basic research to the media industr...
This paper discusses Creature:Interactions (2015), a large-scale mixed-reality artwork created by th...
This Special Issue is motivated by the rapid development, in recent years, of a multidisciplinary fi...
Human beings being curious and experimental in nature always look forward to making good use of any ...
Our future urban environments are smart. Sensors and actuators are embedded in these environments an...
http://www.idt.mdh.se/%7Egdc/work/Representation-Reality/20160728-Representation-and-Reality-Humans-...
This one-day workshop examines how we might use technologies to support design for playful interspec...