10.1145/1326257.1326264Proceedings of the 6th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames '0737-4
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Hydra is a scaleable decentralised architecture to create and distribute symmetric cryptographic key...
How does a nonhierarchical, distributed, open-source community work? This (15-25 minute) presentatio...
We present the design and implementation of Hydra, a peer-to-peer architecture for massively-multipl...
Contains fulltext : 27792.pdf (publisher's version ) (Open Access
The HYDRA project develops middleware for networked embedded systems that allow developers to create...
Hydra (https://hydra-editor-v1.glitch.me) is a browser-based platform for live coding visuals, in wh...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
A poster on the work of the Hydra Project, presented at the OAI8 Workshop at the University of Genev...
The research in computer architecture for agent-based parallel and distributed processing was prompt...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
The Hydra Project is a large collaboration among many institutions sharing needs for open software d...
Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the po...
Client/server gaming architecture refers to a typical distributed architecture for the support of ne...
This report presents the on-going development of multiplayer Internet game based on the Service-Orie...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Hydra is a scaleable decentralised architecture to create and distribute symmetric cryptographic key...
How does a nonhierarchical, distributed, open-source community work? This (15-25 minute) presentatio...
We present the design and implementation of Hydra, a peer-to-peer architecture for massively-multipl...
Contains fulltext : 27792.pdf (publisher's version ) (Open Access
The HYDRA project develops middleware for networked embedded systems that allow developers to create...
Hydra (https://hydra-editor-v1.glitch.me) is a browser-based platform for live coding visuals, in wh...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
A poster on the work of the Hydra Project, presented at the OAI8 Workshop at the University of Genev...
The research in computer architecture for agent-based parallel and distributed processing was prompt...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
The Hydra Project is a large collaboration among many institutions sharing needs for open software d...
Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the po...
Client/server gaming architecture refers to a typical distributed architecture for the support of ne...
This report presents the on-going development of multiplayer Internet game based on the Service-Orie...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Hydra is a scaleable decentralised architecture to create and distribute symmetric cryptographic key...
How does a nonhierarchical, distributed, open-source community work? This (15-25 minute) presentatio...