Decades of research on the effects of media violence have shown that exposure to violence in the media is related to increased aggression, decreased prosocial behavior, and decreased empathy. Video games, which contain some of the most graphic, realistic, justified, and rewarded aggression have been shown to increase aggressive behavior and decrease prosocial behavior. Researchers suggest that emotional face processing and inhibitory control may be important factors associated with aggressive behavior and empathy; however, few researchers have examined these variables in chronic and nonchronic violent video game players. Therefore, the goal of the current study was to understand differences in gamers and nongamers in emotional face processi...
The researcher will be exploring the relationship between violence in video games and the emotional ...
Desensitization to video games and emotion recognition were studied. It was done by testing hypothes...
An experimental study was conducted to investigate the impact of violent computer games on State Hos...
The current study examined the long-term effects of video game violence on aggressiveness and facial...
In this project, we will uncover any existing interaction between violent media and the capacity for...
Research suggests that playing violent video games increases the likelihood of aggression. However, ...
A divide exists in the video game effects literature, such that one branch of research indicates har...
In this study, I sought to extend the body of research linking violent video games to increases in a...
Previous video game research has not focused on personality variables that may result in variations ...
Exposure to violence in video games has been associated with a desensitization toward violent conten...
Potential effects of violent videogames have been broadly discussed regarding their association with...
The high levels of violence in video games have often been linked to an apparent decrease in empathy...
Evidence suggests that violent media influence users’ cognitions, affect, and behavior in a negative...
Previous research has shown that media violence exposure can cause desensitization to violence, whic...
Numerous studies have shown that exposure to media violence increases aggression, though the mechani...
The researcher will be exploring the relationship between violence in video games and the emotional ...
Desensitization to video games and emotion recognition were studied. It was done by testing hypothes...
An experimental study was conducted to investigate the impact of violent computer games on State Hos...
The current study examined the long-term effects of video game violence on aggressiveness and facial...
In this project, we will uncover any existing interaction between violent media and the capacity for...
Research suggests that playing violent video games increases the likelihood of aggression. However, ...
A divide exists in the video game effects literature, such that one branch of research indicates har...
In this study, I sought to extend the body of research linking violent video games to increases in a...
Previous video game research has not focused on personality variables that may result in variations ...
Exposure to violence in video games has been associated with a desensitization toward violent conten...
Potential effects of violent videogames have been broadly discussed regarding their association with...
The high levels of violence in video games have often been linked to an apparent decrease in empathy...
Evidence suggests that violent media influence users’ cognitions, affect, and behavior in a negative...
Previous research has shown that media violence exposure can cause desensitization to violence, whic...
Numerous studies have shown that exposure to media violence increases aggression, though the mechani...
The researcher will be exploring the relationship between violence in video games and the emotional ...
Desensitization to video games and emotion recognition were studied. It was done by testing hypothes...
An experimental study was conducted to investigate the impact of violent computer games on State Hos...