Orientação: Ângela LeiteComputer games play a big role in people’s life nowadays, since the video games industry was created it has attracted not only children and adolescents’ interest but also adults. When speaking of a serious (computer) game, we mean that the objective of the computer game is not to entertain the player, which would be an added value, but to use the entertaining quality for training, education, health, public policy, and strategic communication objectives. Psychology plays an important part connecting biological, cognitive and social sciences (Boyle, E., Connolly, T., & Hainey, T., 2011). Nowadays, serious games are used in various domains such as training, education, advertising, medical field and communication. The ...
AbstractThis work lies in the educational opportunities of a learning tool: the serious game. The se...
The use of serious games in education is growing, particularly within the field of health profession...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2016Serious games are a vehicle...
Serious games are considered as powerful tools in learning and instructional purposes. Besides, ser...
CONTEXT: The growing field of new technologies offers new ways to tackle psychiatric disorders (e.g....
BACKGROUND: There has been an increase in the development and application of serious games to suppor...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
There is a need to understand, on a large scale, the role that serious games (SG) in healthcare can ...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
NoThe use of serious games and gamification to promote learning has a long history. More recently, s...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
Serious Games (SG) are a new medium in the context of e-learning. Serious Games use the multimedial ...
Therapeutic serious video games are advancing rapidly in the field of mental health, targeting a num...
A serious game is a type of game that is designed for a primary purpose other than entertainment. In...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
AbstractThis work lies in the educational opportunities of a learning tool: the serious game. The se...
The use of serious games in education is growing, particularly within the field of health profession...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2016Serious games are a vehicle...
Serious games are considered as powerful tools in learning and instructional purposes. Besides, ser...
CONTEXT: The growing field of new technologies offers new ways to tackle psychiatric disorders (e.g....
BACKGROUND: There has been an increase in the development and application of serious games to suppor...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
There is a need to understand, on a large scale, the role that serious games (SG) in healthcare can ...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
NoThe use of serious games and gamification to promote learning has a long history. More recently, s...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
Serious Games (SG) are a new medium in the context of e-learning. Serious Games use the multimedial ...
Therapeutic serious video games are advancing rapidly in the field of mental health, targeting a num...
A serious game is a type of game that is designed for a primary purpose other than entertainment. In...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
AbstractThis work lies in the educational opportunities of a learning tool: the serious game. The se...
The use of serious games in education is growing, particularly within the field of health profession...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2016Serious games are a vehicle...