Introduction: Psychomotricity can be defined as the science that works on the connection of body and mind. Virtual reality features can be playful tools to stimulate neuromotor abilities acquisition and improvement in growing children. Objective: To analyze Nintendo Wii® influence on psychomotor activities and body awareness in healthy children the public school system. Materials and Methods: We randomly involved in this sample three students of both genders, aged 7-10 years. Body perception was evaluated by the Askevold Protocol, balance was verified by the Fukuda test and psychomotor practices performance was analyzed by the Fonseca psychomotor test protocol . After evaluations, children have gone through a two-times-a-week virtual realit...
Ao longo do desenvolvimento motor, algumas crianças apresentam dificuldades no desempenho de tarefas...
Lack of adequate physical activity in children is an epidemic that can result in obesity and other p...
AbstractOBJECTIVETo verify the effect of an intervention protocol using virtual reality (VR) on the ...
Introduction: Cerebral palsy is a group of permanent disorders of movement and posture c...
Performance of healthy subjects in a training programe in virtual reality: immediate effect and post...
The activities developed in conventional physical therapies are sometimes repetitive and produce a l...
ABSTRACT Children with cerebral palsy (CP) commonly perceive themselves different from their typical...
Introduction: The use of video games as a physical therapy intervention in patients with Cerebral Pa...
— O crescente sedentarismo nas crianças de nossa sociedade atual é um problema que vem preocupando o...
O objetivo principal deste estudo foi investigar a aprendizagem de pacientes com Doença de Parkinson...
Children with Down syndrome have distinctive features, which can interfere with their whole developm...
Brain health is a critical part of well-being because it is a foundation for the ability to communic...
Abstract Introduction: Recently virtual reality has been aggregated to the therapeutic possibilitie...
Research on attentional processes and their relationship to the maturation of locomotor patterns inv...
The increasingly visible sedentarism in the children of our current society is a problem that has be...
Ao longo do desenvolvimento motor, algumas crianças apresentam dificuldades no desempenho de tarefas...
Lack of adequate physical activity in children is an epidemic that can result in obesity and other p...
AbstractOBJECTIVETo verify the effect of an intervention protocol using virtual reality (VR) on the ...
Introduction: Cerebral palsy is a group of permanent disorders of movement and posture c...
Performance of healthy subjects in a training programe in virtual reality: immediate effect and post...
The activities developed in conventional physical therapies are sometimes repetitive and produce a l...
ABSTRACT Children with cerebral palsy (CP) commonly perceive themselves different from their typical...
Introduction: The use of video games as a physical therapy intervention in patients with Cerebral Pa...
— O crescente sedentarismo nas crianças de nossa sociedade atual é um problema que vem preocupando o...
O objetivo principal deste estudo foi investigar a aprendizagem de pacientes com Doença de Parkinson...
Children with Down syndrome have distinctive features, which can interfere with their whole developm...
Brain health is a critical part of well-being because it is a foundation for the ability to communic...
Abstract Introduction: Recently virtual reality has been aggregated to the therapeutic possibilitie...
Research on attentional processes and their relationship to the maturation of locomotor patterns inv...
The increasingly visible sedentarism in the children of our current society is a problem that has be...
Ao longo do desenvolvimento motor, algumas crianças apresentam dificuldades no desempenho de tarefas...
Lack of adequate physical activity in children is an epidemic that can result in obesity and other p...
AbstractOBJECTIVETo verify the effect of an intervention protocol using virtual reality (VR) on the ...