In the contemporary context, games no longer represent a hobby adopted by children only. In fact, the gaming practice has become popular amongst people from different age groups and economic classes. This article analyses sexism and the symbolic violence aimed at women gamers in the game League of Legends. We have conducted interviews with five gamers who play League of Legends in order to explore the relationships between sexism and the motivations for the consumption of virtual goods by women gamers. We also address the possession of skins as a tool for establishing identity representations for women as they seek acceptance in a group and/or attempt to escape from the sexism that characterises such gaming environments.Os games, na ...
Video games are one of the first leisure alternatives in our society and generate millions of euros ...
This article examines how women construct their gameplay identities in relation to the hegemonic “ga...
Dark Souls is one of the most influential videogames in the development of works within this industr...
Os games, na lógica contemporânea, abandonaram o tom de passatempo infantil, sendo praticados por to...
This article aims to discuss about the representation of the female characters in the games industry...
En este especial multimedia se expone la investigación que se realizó durante los años 2019 y 2020 a...
This Master’s dissertation aims to study the symbolic violence which is targeted to the feminine gen...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
El machismo está integrado en la sociedad desde hace siglos y, con la aparición de Internet y de lo...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
Video games as a form of entertainment have been rapidly evolving over the past few decades. Female ...
In the past twenty-five years, the production of digital games has become a global media industry st...
Despite some remarkable shifts in gender demographics of game players during the last decade, comput...
An ordinary gamer - a qualitative analysis of the treatment of women in CS:GO is an essay with the a...
Video games are one of the first leisure alternatives in our society and generate millions of euros ...
This article examines how women construct their gameplay identities in relation to the hegemonic “ga...
Dark Souls is one of the most influential videogames in the development of works within this industr...
Os games, na lógica contemporânea, abandonaram o tom de passatempo infantil, sendo praticados por to...
This article aims to discuss about the representation of the female characters in the games industry...
En este especial multimedia se expone la investigación que se realizó durante los años 2019 y 2020 a...
This Master’s dissertation aims to study the symbolic violence which is targeted to the feminine gen...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
El machismo está integrado en la sociedad desde hace siglos y, con la aparición de Internet y de lo...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
Video games as a form of entertainment have been rapidly evolving over the past few decades. Female ...
In the past twenty-five years, the production of digital games has become a global media industry st...
Despite some remarkable shifts in gender demographics of game players during the last decade, comput...
An ordinary gamer - a qualitative analysis of the treatment of women in CS:GO is an essay with the a...
Video games are one of the first leisure alternatives in our society and generate millions of euros ...
This article examines how women construct their gameplay identities in relation to the hegemonic “ga...
Dark Souls is one of the most influential videogames in the development of works within this industr...