The user’s sense of immersion requires not only high visual quality of the virtual environment, but also accurate simulations of dynamics to ensure the reliability of the experience. In this context, the way the characters behave in a virtual environment plays a fundamental role. The problem that remains open is: “What needs to be done for autonomous virtual characters to display natural/realistic behaviors?”. A behavior is considered autonomous when the actions performed by the agent result from a close interaction between its internal dynamics and the circumstantial events in the environment, rather than from external control or specification dictated by a predefined plan. Thus, an autonomous behavior should reflect the details of the ass...
Um fator relevante para a aceitação de metáforas de mundos virtuais 3D como interfaces homem máquina...
Living beings are characterized by their relationship with their environment. They can perceive, act...
O trabalho reúne características relacionadas aos escopos de pesquisa de Vida e Inteligência Artific...
The user’s sense of immersion requires not only high visual quality of the virtual environment, but ...
O senso de imersÃo do usuÃrio em um ambiente virtual requer nÃo somente alta qualidade visual grÃfic...
This thesis, based on the enaction paradigm, addresses the modeling of artificial entities autonomy....
This paper addresses the problem of generating natural be-havior of autonomous virtual characters. I...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
The animation of virtual characters is a process that although supported by various software and har...
This paper presents a framework for visually simulating the behaviour of actors in virtual environm...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Tese de mestrado em Engenharia Informática, apresentada à Universidade de Lisboa, através da Faculda...
The aim of this project is to make simulated characters in interactive real-time software scenarios ...
A possibilidade de testar hipóteses e experimentar a realidade sem as despesas e perigos do mundo re...
Proceeding of: IEEE Symposium on Computational Intelligence and Games 2009 (CIG-2009). Milano, Italy...
Um fator relevante para a aceitação de metáforas de mundos virtuais 3D como interfaces homem máquina...
Living beings are characterized by their relationship with their environment. They can perceive, act...
O trabalho reúne características relacionadas aos escopos de pesquisa de Vida e Inteligência Artific...
The user’s sense of immersion requires not only high visual quality of the virtual environment, but ...
O senso de imersÃo do usuÃrio em um ambiente virtual requer nÃo somente alta qualidade visual grÃfic...
This thesis, based on the enaction paradigm, addresses the modeling of artificial entities autonomy....
This paper addresses the problem of generating natural be-havior of autonomous virtual characters. I...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
The animation of virtual characters is a process that although supported by various software and har...
This paper presents a framework for visually simulating the behaviour of actors in virtual environm...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Tese de mestrado em Engenharia Informática, apresentada à Universidade de Lisboa, através da Faculda...
The aim of this project is to make simulated characters in interactive real-time software scenarios ...
A possibilidade de testar hipóteses e experimentar a realidade sem as despesas e perigos do mundo re...
Proceeding of: IEEE Symposium on Computational Intelligence and Games 2009 (CIG-2009). Milano, Italy...
Um fator relevante para a aceitação de metáforas de mundos virtuais 3D como interfaces homem máquina...
Living beings are characterized by their relationship with their environment. They can perceive, act...
O trabalho reúne características relacionadas aos escopos de pesquisa de Vida e Inteligência Artific...