This study seeks to understand the role of technological mediations in constitution of contemporary subjectivities by context of Liquid Modernity (Bauman, 2001), where the logic of consumption (Baudrillard, 1991) determines its production. With the initial question: "how to constitute the identities of players under mediation of avatar as a representation of themselves?” Or, how the experience of living as "other", being himself in video games constitutes the identities of their players”, seeks to understand the mechanisms related to issues of identity and subjectivity focusing on young individuals within a playful technological culture. A socio-historical perspective of game and cultural studies provided main theoretical references for thi...
This paper looks into the implications of avatarization regarding self-construction and self-present...
This work defines the autobiographical narrative process within digital games. Currently, the games ...
This theoretical essay explores the players experience and situatedness within the game world from a...
O presente estudo procura compreender qual o papel das mediaÃÃes tecnolÃgicas na constituiÃÃo das su...
Esta pesquisa teve como objetivo analisar impactos subjetivos advindos das novas formas de interação...
With practically unlimited opportunities for having fun, the Internet and numerous applications rapi...
In the contemporary world, young people are immersed in a reality replete with technologies, which a...
Purpose. The research is aimed at clarifying the essence of virtual reality and its productive role ...
MEDEIROS , Macia Duarte. Jogos de simulação de vida e subjetividade: a experiência de poder/controle...
Dissertação de mestrado em SociologiaO crescente desenvolvimento e incorporação social e pessoal de ...
Digital games play an important role in identity construction by offering role models with whom play...
This paper explores the implications that the construction and use of avatars in games such as Secon...
In the world of digital video games, human players are present through surrogates. Surrogates in the...
The ability to construct imaginative, computational self-representations such as characters in games...
In the world of digital video games, human players are present through surrogates. Surrogates in the...
This paper looks into the implications of avatarization regarding self-construction and self-present...
This work defines the autobiographical narrative process within digital games. Currently, the games ...
This theoretical essay explores the players experience and situatedness within the game world from a...
O presente estudo procura compreender qual o papel das mediaÃÃes tecnolÃgicas na constituiÃÃo das su...
Esta pesquisa teve como objetivo analisar impactos subjetivos advindos das novas formas de interação...
With practically unlimited opportunities for having fun, the Internet and numerous applications rapi...
In the contemporary world, young people are immersed in a reality replete with technologies, which a...
Purpose. The research is aimed at clarifying the essence of virtual reality and its productive role ...
MEDEIROS , Macia Duarte. Jogos de simulação de vida e subjetividade: a experiência de poder/controle...
Dissertação de mestrado em SociologiaO crescente desenvolvimento e incorporação social e pessoal de ...
Digital games play an important role in identity construction by offering role models with whom play...
This paper explores the implications that the construction and use of avatars in games such as Secon...
In the world of digital video games, human players are present through surrogates. Surrogates in the...
The ability to construct imaginative, computational self-representations such as characters in games...
In the world of digital video games, human players are present through surrogates. Surrogates in the...
This paper looks into the implications of avatarization regarding self-construction and self-present...
This work defines the autobiographical narrative process within digital games. Currently, the games ...
This theoretical essay explores the players experience and situatedness within the game world from a...