The thesis analyses the underlying curriculum in the games, that is, the kowledge production, skills, competence, values, attitudes and behaviours, which are provided by these artifacts, by youngsters who attend game stores (LAN Houses) in the cities of João Pessoa/ Brazil and Lisbon / Portugal. A very intensive dialogue was maintained with authors who reflect on this subject, among them, Greenfield (1988,1996), Turkle (1995/1997), Aarseth (2005), Burnham (1998), Macedo (2005), Lima JR.(2005), Alves (2005) and with two groups of players ( five Brazilian and five Portuguese). With no intention of data generalization, the interviews and the observations accomplished in the LAN Houses were conducted by the case study guidelines (BOGDAN and BIK...
Orientador: Alcides José ScagliaDissertação (mestrado) - Universidade Estadual de Campinas, Faculdad...
This dissertation, linked to the line of research “Memory, Culture, and Society” in the Post-Graduat...
Nos últimos anos, nota-se um grande aumento do interesse quanto ao uso de jogos digitais na Educação...
The thesis analyses the underlying curriculum in the games, that is, the kowledge production, skills...
A tese analisa o currículo implícito nos games, ou seja, a produção de saberes, habilidades, competê...
This paper is part of a doctoral research (PPGACV-FAV/UFG) that studies the relation of children and...
Esse estudo teve o objetivo de avaliar parte do universo do adolescente e suas relações, priorizando...
This work has the purpose of investigating both traditional and electronic games, as well as the mea...
This thesis aims to investigate the mode of action of the elementary school students of a public sch...
Esse estudo teve o objetivo de avaliar parte do universo do adolescente e suas relações, priorizando...
With the notorious globalization of technological products and the great facility for their acquisit...
It is widely discussed about the role of electronic games in the players’ lives in today's society. ...
Desde os primeiros anos da Educação Física escolar no Brasil, o jogo tem sido um conteúdo utilizado ...
Orientadora : Profª. Drª. Clarissa Menezes JordãoDissertação (mestrado) - Universidade Federal do Pa...
The ludic culture is complex and dynamic, product of the social groups, having the game as its envir...
Orientador: Alcides José ScagliaDissertação (mestrado) - Universidade Estadual de Campinas, Faculdad...
This dissertation, linked to the line of research “Memory, Culture, and Society” in the Post-Graduat...
Nos últimos anos, nota-se um grande aumento do interesse quanto ao uso de jogos digitais na Educação...
The thesis analyses the underlying curriculum in the games, that is, the kowledge production, skills...
A tese analisa o currículo implícito nos games, ou seja, a produção de saberes, habilidades, competê...
This paper is part of a doctoral research (PPGACV-FAV/UFG) that studies the relation of children and...
Esse estudo teve o objetivo de avaliar parte do universo do adolescente e suas relações, priorizando...
This work has the purpose of investigating both traditional and electronic games, as well as the mea...
This thesis aims to investigate the mode of action of the elementary school students of a public sch...
Esse estudo teve o objetivo de avaliar parte do universo do adolescente e suas relações, priorizando...
With the notorious globalization of technological products and the great facility for their acquisit...
It is widely discussed about the role of electronic games in the players’ lives in today's society. ...
Desde os primeiros anos da Educação Física escolar no Brasil, o jogo tem sido um conteúdo utilizado ...
Orientadora : Profª. Drª. Clarissa Menezes JordãoDissertação (mestrado) - Universidade Federal do Pa...
The ludic culture is complex and dynamic, product of the social groups, having the game as its envir...
Orientador: Alcides José ScagliaDissertação (mestrado) - Universidade Estadual de Campinas, Faculdad...
This dissertation, linked to the line of research “Memory, Culture, and Society” in the Post-Graduat...
Nos últimos anos, nota-se um grande aumento do interesse quanto ao uso de jogos digitais na Educação...