This thesis presents a review of the most current avenues of research into Kinect-based\ud elderly care and stroke rehabilitation systems as well as an experimental evaluation of the\ud suitability of the Kinect for novel ubiquitous rehabilitation methodologies. Stroke rehabilitation has traditionally focused on repetitive movement exercises aimed to both evaluate and retrain damaged sensorimotor systems. The applications of Kinect to this end are presented in two sections: (1) Clinical Accuracy Evaluation, which is a central component to both evaluation and training, and (2) Kinect-based Rehabilitation methods. To quantify the practicality of using the Kinect in this manner, a set of thirteen gross movements, derived from common clinical s...
Compensatory movements at the trunk are commonly utilized during reaching by persons with motor impa...
One's ability to use upper limbs is critical for performing activities of daily living necessary for...
The theme of this thesis is the use of Kinect in training of movements which are used in Activities ...
To meet the challenges of ubiquitous computing for stroke reha-bilitation, researchers have been try...
National audienceMarker less motion capture systems such as the Kinect are increasingly used in clin...
Interactive technologies are beneficial to stroke recovery as rehabilitation interventions; however,...
Interactive technologies are beneficial to stroke recovery as rehabilitation interventions; however,...
The development of feasible kinematic assessment methods of upper extremity motor function impairmen...
Abstract—A Kinect-based rehabilitation training assistant system was devised aims to improve the pos...
This paper reviews technical and clinical impact of the Microsoft Kinect in physical therapy and reh...
Background. The rehabilitation process is a fundamental stage for recovery of people’s capabilities....
Background and Objective. Kinect-based rehabilitation is an effective solution for creating motivati...
Copyright © 2019 ASME. A Kinect sensor based basketball game is developed for delivering post-stroke...
Background: The Microsoft Kinect presents a simple, inexpensive, and portable method of examining th...
abstract: Motion capture using cost-effective sensing technology is challenging and the huge success...
Compensatory movements at the trunk are commonly utilized during reaching by persons with motor impa...
One's ability to use upper limbs is critical for performing activities of daily living necessary for...
The theme of this thesis is the use of Kinect in training of movements which are used in Activities ...
To meet the challenges of ubiquitous computing for stroke reha-bilitation, researchers have been try...
National audienceMarker less motion capture systems such as the Kinect are increasingly used in clin...
Interactive technologies are beneficial to stroke recovery as rehabilitation interventions; however,...
Interactive technologies are beneficial to stroke recovery as rehabilitation interventions; however,...
The development of feasible kinematic assessment methods of upper extremity motor function impairmen...
Abstract—A Kinect-based rehabilitation training assistant system was devised aims to improve the pos...
This paper reviews technical and clinical impact of the Microsoft Kinect in physical therapy and reh...
Background. The rehabilitation process is a fundamental stage for recovery of people’s capabilities....
Background and Objective. Kinect-based rehabilitation is an effective solution for creating motivati...
Copyright © 2019 ASME. A Kinect sensor based basketball game is developed for delivering post-stroke...
Background: The Microsoft Kinect presents a simple, inexpensive, and portable method of examining th...
abstract: Motion capture using cost-effective sensing technology is challenging and the huge success...
Compensatory movements at the trunk are commonly utilized during reaching by persons with motor impa...
One's ability to use upper limbs is critical for performing activities of daily living necessary for...
The theme of this thesis is the use of Kinect in training of movements which are used in Activities ...