In classroom, the Simple Harmonic Movement (SHM) is a content generally seen only in the form of expository classes and, for this reason, considered difficult to understand. In order to solve this problem, the following research question was asked: does the Learning Object (LO) contribute to the understanding of SHM, based on the ISLE Methodology approach? For that, simulations of SMH graphics were created with the aid of digital tools. This research was carried out at IFCE Campus Fortaleza and its main objective was to analyze the use of a LO in the discipline of Physics, aiming to assist the student in the simulation of graphs of the Simple Harmonic Movement (SHM), supported by the Active Methodology of the ISLE type, which proposes a Sci...
El siguiente trabajo presenta el diseño y desarrollo de un Entorno Virtual de Aprendizaje (EVA) como...
In this research we try to understand the feasibility of working with Dynamic Geometry software in t...
The purpose of this paper is to investigate the contributions of gamification to motivate meaningfu...
Dissertação (mestrado) — Universidade de Brasília, Instituto de Física, Programa de Pós-Graduação de...
In this work we discuss two important movements that are part of the curriculum of the physical dis...
Este trabajo presenta una secuencia didáctica SD para la construcción de conocimiento alrededor del ...
El presente trabajo propone y aplica una unidad didáctica para la enseñanza del M.A.S. La propuesta ...
Several experiments and demonstrations using computer-based data acquisition systems have been devel...
The use of digital learning objects (DLO) in the classroom has become more relevant and frequent. Th...
Muchos alumnos universitarios mantienen concepciones equivocadas acerca del movimiento armónico sim...
Atualmente existe, praticamente, um consenso entre os pesquisadores de Ensino de Física, de que a me...
This work presents a systematization of experiences in the learning encounters around the interventi...
Neste artigo discutimos um experimento de ensino que versou sobre periodicidade de funções trigonomé...
The study of oscillatory phenomena is an important topic in several areas of knowledge. The understa...
VASCONCELOS, Francisco Herbert Lima. Objeto de aprendizagem como ferramenta de modelagem computacion...
El siguiente trabajo presenta el diseño y desarrollo de un Entorno Virtual de Aprendizaje (EVA) como...
In this research we try to understand the feasibility of working with Dynamic Geometry software in t...
The purpose of this paper is to investigate the contributions of gamification to motivate meaningfu...
Dissertação (mestrado) — Universidade de Brasília, Instituto de Física, Programa de Pós-Graduação de...
In this work we discuss two important movements that are part of the curriculum of the physical dis...
Este trabajo presenta una secuencia didáctica SD para la construcción de conocimiento alrededor del ...
El presente trabajo propone y aplica una unidad didáctica para la enseñanza del M.A.S. La propuesta ...
Several experiments and demonstrations using computer-based data acquisition systems have been devel...
The use of digital learning objects (DLO) in the classroom has become more relevant and frequent. Th...
Muchos alumnos universitarios mantienen concepciones equivocadas acerca del movimiento armónico sim...
Atualmente existe, praticamente, um consenso entre os pesquisadores de Ensino de Física, de que a me...
This work presents a systematization of experiences in the learning encounters around the interventi...
Neste artigo discutimos um experimento de ensino que versou sobre periodicidade de funções trigonomé...
The study of oscillatory phenomena is an important topic in several areas of knowledge. The understa...
VASCONCELOS, Francisco Herbert Lima. Objeto de aprendizagem como ferramenta de modelagem computacion...
El siguiente trabajo presenta el diseño y desarrollo de un Entorno Virtual de Aprendizaje (EVA) como...
In this research we try to understand the feasibility of working with Dynamic Geometry software in t...
The purpose of this paper is to investigate the contributions of gamification to motivate meaningfu...