Although a thoroughly researched topic, terrain rendering still presents challenges. For instance, many applications rely on accurate visualization of highly detailed and vast terrain, requiring the efficient use of both GPU and CPU in order to provide real-time rendering. Additionally, the increased availability of high resolution global coverage elevation datasets demands rendering systems capable of accounting for the shape of the planet. Even though previous techniques are capable of rendering such datasets, most target visualization only and do not account for interactions between the terrain and simulated objects. Therefore, in this work we present a rendering technique for spherical terrains that is capable of visualizing extr...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
[EN] This thesis presents a study of different methodologies to approach a procedural terrain genera...
We describe a system that is able to efficiently render large-scale particle-based granular terrains...
We present an interactive spherical terrain rendering system employing a hierarchical subdivision of...
This work presents a method that allows the deformation of a terrain by modifying your heightmap in...
This doctoral dissertation presents an original approach to the planet-sized terrain visualization. ...
Allowing the real-time exploration of huge, detailed, heterogeneous synthetic terrains remains an un...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Real-Time visualization of interactive simulation environments using large datasets of height fields...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
We describe a system that is able to efficiently render large-scale particle-based granular terrains...
iAbstract The photo-realistic reproduction of natural terrains is a classical challenge in computer ...
This paper presents a real time technique for planetary rendering and atmospheric scattering effects...
This paper presents a real time technique for planetary rendering and atmospheric scattering effects...
As virtual worlds applications get more and more demanding in terms of world complexity and renderin...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
[EN] This thesis presents a study of different methodologies to approach a procedural terrain genera...
We describe a system that is able to efficiently render large-scale particle-based granular terrains...
We present an interactive spherical terrain rendering system employing a hierarchical subdivision of...
This work presents a method that allows the deformation of a terrain by modifying your heightmap in...
This doctoral dissertation presents an original approach to the planet-sized terrain visualization. ...
Allowing the real-time exploration of huge, detailed, heterogeneous synthetic terrains remains an un...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Real-Time visualization of interactive simulation environments using large datasets of height fields...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
We describe a system that is able to efficiently render large-scale particle-based granular terrains...
iAbstract The photo-realistic reproduction of natural terrains is a classical challenge in computer ...
This paper presents a real time technique for planetary rendering and atmospheric scattering effects...
This paper presents a real time technique for planetary rendering and atmospheric scattering effects...
As virtual worlds applications get more and more demanding in terms of world complexity and renderin...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
[EN] This thesis presents a study of different methodologies to approach a procedural terrain genera...
We describe a system that is able to efficiently render large-scale particle-based granular terrains...