This paper assumes that the student may be motivated to seek knowledge through various mechanisms, and many include the challenge and the joy of accomplishment as a strategy, which is known as a reward paradigm. This research aims to detect the current level of use of computer games as a tool for learning in vocational technical education at the Federal Institute Farroupilha (IF Farroupilha) and in a second step, analyze the potential unexplored games most cited on this. After submitting an online questionnaire to a group of teachers of IF Farroupilha, the information was analyzed, highlighting the three computer games most commonly used by them. The second part of relapsed analysis of the cognitive potential of, relating to, as a result, t...
Resumo: Esta pesquisa pretende discutir o processo de desenvolvimento de jogos digitais educacionais...
This work is a expanded summary of monograph of conclusion in the course of Physical Education, and ...
In the teaching of Software Engineering (SE), serious games or educational games are becoming increa...
This study aims to examine to what extent the teaching oriented activities can contribute to the dev...
Acompanha: Produção técnicaMathematics can be a challenging subject for teaching. Besides its own ch...
This article presents the results of research with the game in situ realized at State University of ...
In recent years, there has been a vast amount of research focusing on the potentiality of using vide...
This monograph presents consolidated information on the use of Digital Educational Games in the Teac...
In this study, we investigate the emergence of online games as part of the digital culture (Castells...
The traditional direction of knowledge transmission from older people to younger ones has been chang...
The literature cites educational games as a procedure that increase the spontaneous engagement in ed...
Computer use as a mediating tool in education has been discussed and researched in different areas. ...
This work presents the proposal of an educational game whose objective is to reduce a recurring prob...
Having in sight the current inertia found on the school physical environments as well as on the High...
Digital games can be inserted in the context of school education as tools to promote knowledge, favo...
Resumo: Esta pesquisa pretende discutir o processo de desenvolvimento de jogos digitais educacionais...
This work is a expanded summary of monograph of conclusion in the course of Physical Education, and ...
In the teaching of Software Engineering (SE), serious games or educational games are becoming increa...
This study aims to examine to what extent the teaching oriented activities can contribute to the dev...
Acompanha: Produção técnicaMathematics can be a challenging subject for teaching. Besides its own ch...
This article presents the results of research with the game in situ realized at State University of ...
In recent years, there has been a vast amount of research focusing on the potentiality of using vide...
This monograph presents consolidated information on the use of Digital Educational Games in the Teac...
In this study, we investigate the emergence of online games as part of the digital culture (Castells...
The traditional direction of knowledge transmission from older people to younger ones has been chang...
The literature cites educational games as a procedure that increase the spontaneous engagement in ed...
Computer use as a mediating tool in education has been discussed and researched in different areas. ...
This work presents the proposal of an educational game whose objective is to reduce a recurring prob...
Having in sight the current inertia found on the school physical environments as well as on the High...
Digital games can be inserted in the context of school education as tools to promote knowledge, favo...
Resumo: Esta pesquisa pretende discutir o processo de desenvolvimento de jogos digitais educacionais...
This work is a expanded summary of monograph of conclusion in the course of Physical Education, and ...
In the teaching of Software Engineering (SE), serious games or educational games are becoming increa...