Rendering vegetation on virtual terrains is an important issue in computer graphics as plants comprehend an integral part of natural landscapes. The main challenges are associated with the complexity of natural ecosystems and the massive number of elements to distribute and render. In particular, plant distribution is often pre-computed, imposing long iteration times during editing and requiring considerable storage space. With the advances of modern GPUs, it is possible to distribute plants at runtime. This dissertation presents a real-time framework to populate virtual scenarios with grass, bushes, and trees. The framework is based on a viewdependent data structure employed to request, manage and render plants dynamically. The inp...
In recent years, the realistic rendering of natural outdoor sceneries has become more and more impor...
Large natural environments are often essential for todays computer games. Interaction with the envir...
In this paper methods are presented for the visualisation of plant life for games and other graphics...
Generating and visualizing large areas of vegetation that look natural makes terrain surfaces much m...
Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The te...
Abstract. This paper describes a GPU framework for the real-time visualization of natural textured t...
Com a crescente capacidade gráfica de computadores e outros equipamentos eletrônicos como celulares ...
International audienceThis paper describes a GPU framework for the real-time visualization of natura...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
Vegetation plays a major role in the realistic display of outdoor scenes. However, manual plant pla...
To render outdoor scenes with lots of vegetation in real time is a big challenge. This problem has i...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
no noteInternational audienceWe present a method for interactive rendering of large outdoor scenes. ...
In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike...
In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike...
In recent years, the realistic rendering of natural outdoor sceneries has become more and more impor...
Large natural environments are often essential for todays computer games. Interaction with the envir...
In this paper methods are presented for the visualisation of plant life for games and other graphics...
Generating and visualizing large areas of vegetation that look natural makes terrain surfaces much m...
Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The te...
Abstract. This paper describes a GPU framework for the real-time visualization of natural textured t...
Com a crescente capacidade gráfica de computadores e outros equipamentos eletrônicos como celulares ...
International audienceThis paper describes a GPU framework for the real-time visualization of natura...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
Vegetation plays a major role in the realistic display of outdoor scenes. However, manual plant pla...
To render outdoor scenes with lots of vegetation in real time is a big challenge. This problem has i...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
no noteInternational audienceWe present a method for interactive rendering of large outdoor scenes. ...
In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike...
In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike...
In recent years, the realistic rendering of natural outdoor sceneries has become more and more impor...
Large natural environments are often essential for todays computer games. Interaction with the envir...
In this paper methods are presented for the visualisation of plant life for games and other graphics...