Human hair is a very complex visual pattern whose representation is rarely studied in the vision literature despite its important role in human recognition. In this paper, we propose a generative model for hair representation and hair sketching, which is far more compact than the physically based models in graphics. We decompose a color hair image into three bands: a color band (a) (by Luv transform), a low frequency band (b) for lighting variations, and a high frequency band (c) for the hair pattern. Then we propose a three level generative model for the hair image (c). In this model, image (c) is generated by a vector field (d) that represents hair orientation, gradient strength, and directions; and this vector field is in turn gen...
Significant progress has been made in high-quality hair rendering, but it remains difficult to choos...
Many computer graphics applications make use of virtual humans. Methods for modelling and rendering ...
This paper describes how biologically inspired vector fields can be used to partially automate the m...
Human hair is a very complex visual pattern whose representation is rarely studied in the vision lit...
In this paper, we present a generative sketch model for human hair analysis and synthesis. We treat ...
International audienceHair is a major feature of digital characters. Unfortunately, it has a complex...
International audienceThis paper explores a sketch-based interface for quickly yet accurately creati...
Realistic human hair simulation, especially in real-time, is one the most challenging problems in Co...
In this paper we present an effective method for modeling realistic curly hairstyles, taking into ac...
This paper presents a simple Physics model to animate human hair modeled in 2D strips in real time. ...
Techniques to simulate hair in virtual humans focus on hair modeling, hair animation and hair render...
We present a hair model together with rendering algorithms suitable for real-time rendering. In our ...
We present an example-based approach to hair modeling because creating hairstyles either manually or...
International audienceRealistic hair modeling is a fundamental part of creating virtual humans in co...
target hairstyle (e). The retrieved examples that best match the user strokes are highlighted with t...
Significant progress has been made in high-quality hair rendering, but it remains difficult to choos...
Many computer graphics applications make use of virtual humans. Methods for modelling and rendering ...
This paper describes how biologically inspired vector fields can be used to partially automate the m...
Human hair is a very complex visual pattern whose representation is rarely studied in the vision lit...
In this paper, we present a generative sketch model for human hair analysis and synthesis. We treat ...
International audienceHair is a major feature of digital characters. Unfortunately, it has a complex...
International audienceThis paper explores a sketch-based interface for quickly yet accurately creati...
Realistic human hair simulation, especially in real-time, is one the most challenging problems in Co...
In this paper we present an effective method for modeling realistic curly hairstyles, taking into ac...
This paper presents a simple Physics model to animate human hair modeled in 2D strips in real time. ...
Techniques to simulate hair in virtual humans focus on hair modeling, hair animation and hair render...
We present a hair model together with rendering algorithms suitable for real-time rendering. In our ...
We present an example-based approach to hair modeling because creating hairstyles either manually or...
International audienceRealistic hair modeling is a fundamental part of creating virtual humans in co...
target hairstyle (e). The retrieved examples that best match the user strokes are highlighted with t...
Significant progress has been made in high-quality hair rendering, but it remains difficult to choos...
Many computer graphics applications make use of virtual humans. Methods for modelling and rendering ...
This paper describes how biologically inspired vector fields can be used to partially automate the m...