We introduce a framework for collision detection between a pair of rigid polyhedra. Given the initial and final positions and orientations of two objects, the algorithm determines whether they collide, and if so, when and where. All collisions, including collisions at different times, are computed at once along with "properness" values that measure the extent to which the collisions are between parts of the objects that properly face each other. This is useful for handling multiple (nearly) concurrent collisions and contact points. The relative motions of the rigid bodies are limited to screw motions. This limitation is not always completely accurate, but we can estimate the error introduced by the assumption. Our implementation uses raster...
This paper presents efficient time-interrupted and time-continuous collision detection procedures fo...
An algorithm for detecting the collision of moving objects is presented. The algorithm applies to po...
International audienceThis paper describes a new collision detection algorithm designed for interact...
The prediction of collisions amongst N rigid objects may be reduced to a series of computations of t...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
International audienceA new approach to the collision detection problem was introduced previously by...
An algorithm for detecting the collision of moving objects is presented. The algorithm applies to po...
An algorithm for detecting the collision of moving objects is presented. The algorithm applies to po...
Collision detection between moving objects is an open question which raises major problems concernin...
A family of iterative algorithms is developed for detecting the collision of two convex objects, who...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
This paper presents efficient time-interrupted and time-continuous collision detection procedures fo...
An algorithm for detecting the collision of moving objects is presented. The algorithm applies to po...
International audienceThis paper describes a new collision detection algorithm designed for interact...
The prediction of collisions amongst N rigid objects may be reduced to a series of computations of t...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
International audienceA new approach to the collision detection problem was introduced previously by...
An algorithm for detecting the collision of moving objects is presented. The algorithm applies to po...
An algorithm for detecting the collision of moving objects is presented. The algorithm applies to po...
Collision detection between moving objects is an open question which raises major problems concernin...
A family of iterative algorithms is developed for detecting the collision of two convex objects, who...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
This paper presents efficient time-interrupted and time-continuous collision detection procedures fo...
An algorithm for detecting the collision of moving objects is presented. The algorithm applies to po...
International audienceThis paper describes a new collision detection algorithm designed for interact...