This project involves the intersection of Gothic literature and developments in digital humanities. Tracing issues of embodiment through the Enlightenment, the 19th century, and finally into the digital age, I examine William Cowper's The Anatomie of the Humane Bodies, Mary Shelley's Frankenstein, and online, text-based collaborative narratives through the critical lens of N. Katherine Hayles' notion of the human vs. the posthuman. Through this, I argue that we might re-examine and expand our definition of the Gothic to include human/posthuman anxieties, and thus include online literature within the Gothic genre
AbstractThere was a virtual explosion in the last two decades in academic and scholarly works of Got...
This book explores the many ways Gothic literature and media have informed videogame design. Through...
This collection of essays brings together an international team of scholars with the aim to shed new...
This project involves the intersection of Gothic literature and developments in digital humanities. ...
This volume, a collection with contributions from some of the major scholars of the Gothic in litera...
Cyberpunk's attempt to imagine the futures that the expanding communications networks will shape, a...
Copyright © 2015 Routledge / Taylor & FrancisThis is an Accepted Manuscript of an article published ...
While Goths tend to be neglected in more mainstream media, they are thriving as part of online commu...
Described by Robert Coover as “perhaps the true paradigmatic work” of the “golden age” of hyp...
Against the background of the current scholarly debate on the Neo-Gothic fascination with the body m...
The Gothic in the post-millennial period offers writers an anchoring point, a site of familiarity fo...
According to Michael Sean Bolton, the posthuman Gothic involves a fear of internal monsters that won...
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] This creative dissertation is...
This collection examines millennial representations and serialisations of new forms of Gothic narrat...
This essay shows that the American Gothic has a powerful presence in digital games and that it has b...
AbstractThere was a virtual explosion in the last two decades in academic and scholarly works of Got...
This book explores the many ways Gothic literature and media have informed videogame design. Through...
This collection of essays brings together an international team of scholars with the aim to shed new...
This project involves the intersection of Gothic literature and developments in digital humanities. ...
This volume, a collection with contributions from some of the major scholars of the Gothic in litera...
Cyberpunk's attempt to imagine the futures that the expanding communications networks will shape, a...
Copyright © 2015 Routledge / Taylor & FrancisThis is an Accepted Manuscript of an article published ...
While Goths tend to be neglected in more mainstream media, they are thriving as part of online commu...
Described by Robert Coover as “perhaps the true paradigmatic work” of the “golden age” of hyp...
Against the background of the current scholarly debate on the Neo-Gothic fascination with the body m...
The Gothic in the post-millennial period offers writers an anchoring point, a site of familiarity fo...
According to Michael Sean Bolton, the posthuman Gothic involves a fear of internal monsters that won...
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] This creative dissertation is...
This collection examines millennial representations and serialisations of new forms of Gothic narrat...
This essay shows that the American Gothic has a powerful presence in digital games and that it has b...
AbstractThere was a virtual explosion in the last two decades in academic and scholarly works of Got...
This book explores the many ways Gothic literature and media have informed videogame design. Through...
This collection of essays brings together an international team of scholars with the aim to shed new...