Blocked In is a sliding block puzzle game which has some similarities with the ice cave block puzzles in Zelda games. The player gives blocks a push and they slide until they collide with some other object. There are both movable and immovable blocks, both with numeric values that determine how they will interact with other blocks. If a block with a higher number value crashes into a block with a lower value, the lower value block will be destroyed and the high value block will continue on its path. Blocks that are of the same level will stop each other. These types of varied interactions allow us to create more interesting puzzles that require the player to consider the importance of every movable block. There are also special functio...
Blokus (officially pronounced as “Block us”) is an abstract strategy board game with transparent Tet...
The 2-player impartial game of Wythoff Nim is played on two piles of tokens. A move consists in remo...
In this article we elaborate on the importance of safe moves for perfectly solving Domineering board...
Block Dungeon is a puzzle-action game where the player is pressed between quick thinking and long-te...
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull blo...
�Break on Through� is a game about movement, and the purpose of the game is to complete multiple lev...
International audienceThis paper deals with sliding games, which are a variant of the better known p...
Microsoft has made game development accessible to independent developers with their development of X...
“Colors” is a puzzle game designed for children that provides entertainment in a slightly educationa...
This thesis deals with the creation of a programmable puzzle game. The game works on the principle o...
We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an...
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstrac...
<p>Players let two small blocks go down the chute to get access to the puzzle pieces.</p
Geometria is a 2D platformer that requires the player to manipulate certain objects in every level i...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Blokus (officially pronounced as “Block us”) is an abstract strategy board game with transparent Tet...
The 2-player impartial game of Wythoff Nim is played on two piles of tokens. A move consists in remo...
In this article we elaborate on the importance of safe moves for perfectly solving Domineering board...
Block Dungeon is a puzzle-action game where the player is pressed between quick thinking and long-te...
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull blo...
�Break on Through� is a game about movement, and the purpose of the game is to complete multiple lev...
International audienceThis paper deals with sliding games, which are a variant of the better known p...
Microsoft has made game development accessible to independent developers with their development of X...
“Colors” is a puzzle game designed for children that provides entertainment in a slightly educationa...
This thesis deals with the creation of a programmable puzzle game. The game works on the principle o...
We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an...
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstrac...
<p>Players let two small blocks go down the chute to get access to the puzzle pieces.</p
Geometria is a 2D platformer that requires the player to manipulate certain objects in every level i...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Blokus (officially pronounced as “Block us”) is an abstract strategy board game with transparent Tet...
The 2-player impartial game of Wythoff Nim is played on two piles of tokens. A move consists in remo...
In this article we elaborate on the importance of safe moves for perfectly solving Domineering board...