Virtual economies are growing as internet technology continues to advance. In Aggregate Dynamics in a Large Virtual Economy: Prices and Real Activity in Team Fortress 2, we analyze a large and complete set of transaction data from the Team Fortress 2 (TF2) virtual economy, which was designed to allow for decentralized barter as the sole exchange institution. A small subset of goods emerges endogenously to act as media of exchange. Taking one of these money goods as numeraire, we generate daily prices for thousands of goods. We then generate macroeconomic indicators, including nominal growth and inflation. We find evidence of a particular sort of nominal rigidity related to the circulation of multiple types of currency goods, and also find s...
This thesis is concerned with the analysis of economic network formation.There are three novel secti...
This chapter examines virtuality and reality in the context of economic affairs. Digital objects and...
A barter economy and a monetary economy are modelled using the cooperative game approach. The featur...
A complete set of transactions, more than 40 million within a 1.8 year span, allows us to track the ...
In Hotelling Revisits the Lab: Equilibration in Continuous and Discrete Time we investigate experime...
Several micro-founded macroeconomic models with rational expectations address the issue of money eme...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
We analyze a unique data set from a massively-multiplayer online video game economy called The Kingd...
This paper has three purposes. First, it extends the range of economic ideas that have been applied ...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
Could society, economically, be better left to its own unregulated devices? This study exists to det...
The theory of money assumes decentralized bilateral exchange and excludes centralized multilateral e...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
Trabajo presentado en la Conference on Complex Systems (CCS), celebrada en Lyon del 25 al 29 de octu...
This thesis is concerned with the analysis of economic network formation.There are three novel secti...
This chapter examines virtuality and reality in the context of economic affairs. Digital objects and...
A barter economy and a monetary economy are modelled using the cooperative game approach. The featur...
A complete set of transactions, more than 40 million within a 1.8 year span, allows us to track the ...
In Hotelling Revisits the Lab: Equilibration in Continuous and Discrete Time we investigate experime...
Several micro-founded macroeconomic models with rational expectations address the issue of money eme...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
We analyze a unique data set from a massively-multiplayer online video game economy called The Kingd...
This paper has three purposes. First, it extends the range of economic ideas that have been applied ...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
Could society, economically, be better left to its own unregulated devices? This study exists to det...
The theory of money assumes decentralized bilateral exchange and excludes centralized multilateral e...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
Trabajo presentado en la Conference on Complex Systems (CCS), celebrada en Lyon del 25 al 29 de octu...
This thesis is concerned with the analysis of economic network formation.There are three novel secti...
This chapter examines virtuality and reality in the context of economic affairs. Digital objects and...
A barter economy and a monetary economy are modelled using the cooperative game approach. The featur...