Building Bridges Between the Virtual and Real utilizes interviews with content creators, technology developers, and museum personnel to detail the ways in which these parties have worked together to bring augmented reality (AR) and virtual reality (VR) experiences into the museum. With a brief summary of museological theory on the function of digital technologies in the museum and a survey of AR and VR experiences exhibited in museum space, this study is designed to facilitate and foster collaborative projects that further integrate AR and VR into the museum environment
The Augmented Representation of Cultural Objects (ARCO) system, developed as a part of an EU ICT pro...
Museums have often avoided displaying difficult and controversial historical subject matters in favo...
International audiencethis paper examines how an augmented reality guide can enrich museum visits. T...
Building Bridges Between the Virtual and Real utilizes interviews with content creators, technology ...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Augmented reality (AR) can be an artistic choice or an experience augmentation for museum patrons. T...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
Museums have gone through a modernization process which has seen the adoption of new technologies in...
The past few years have seen an increase in the use of virtual reality (VR) in museum environments i...
A system that allows museums to build and manage Virtual and Augmented Reality exhibitions based on ...
A system that allows museums to build and manage Virtual and Augmented Reality exhibitions based on ...
This thesis presents research at the intersection of Extended Reality (XR) and Cultural Heritage - V...
The digital era has been one of the most popular topics that has drawn a vast amount of attention ov...
Recent advancements in the cost, availability, and capability of augmented reality (AR) and virtual ...
The Augmented Representation of Cultural Objects (ARCO) system, developed as a part of an EU ICT pro...
Museums have often avoided displaying difficult and controversial historical subject matters in favo...
International audiencethis paper examines how an augmented reality guide can enrich museum visits. T...
Building Bridges Between the Virtual and Real utilizes interviews with content creators, technology ...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Augmented reality (AR) can be an artistic choice or an experience augmentation for museum patrons. T...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
Museums have gone through a modernization process which has seen the adoption of new technologies in...
The past few years have seen an increase in the use of virtual reality (VR) in museum environments i...
A system that allows museums to build and manage Virtual and Augmented Reality exhibitions based on ...
A system that allows museums to build and manage Virtual and Augmented Reality exhibitions based on ...
This thesis presents research at the intersection of Extended Reality (XR) and Cultural Heritage - V...
The digital era has been one of the most popular topics that has drawn a vast amount of attention ov...
Recent advancements in the cost, availability, and capability of augmented reality (AR) and virtual ...
The Augmented Representation of Cultural Objects (ARCO) system, developed as a part of an EU ICT pro...
Museums have often avoided displaying difficult and controversial historical subject matters in favo...
International audiencethis paper examines how an augmented reality guide can enrich museum visits. T...