Collins’ recent theory on battle dynamics is converted into a system of interconnected equations and simulated. Between evenly matched armies, initial advantages are shown to be difficult to overcome due to the numerous reinforcing pathways throughout the model. Morale advantages are shown to lead to quick victories, while material advantages lead to longer wars often won through attrition. A simulation of the Civil War is provided that appears to coincide with historical reality. The implications of these simulations for Collins’ broader theory are briefly discussed
A game-theoretic model of civil war termination is constructed that incorporates processes of bargai...
Political scientists are increasingly turning to game-theoretic models to understand and predict the...
textabstractThe first sophisticated wargames (military board games) were developed between 1770 and ...
Victory or defeat in battle is modeled as a set of flow charts for dynamic simulation. Two main caus...
Military strategists face a difficult task when engaged in a battle against an adversarial force. Th...
This report describes dynamic combat models that reflect the effect of information flows together wi...
Military strategists face a difficult task when engaged in a battle against an adversarial force. Th...
In lieu of an abstract, below is the essay\u27s first paragraph.To allow a student to better underst...
Defeat mechanisms are strategies for achieving victory over an opponent. Although defeat mechanisms ...
Coalition operations are increasingly effects-based, which means they apply force only as necessary ...
ilitary planners have long used war games to plan for future confl icts. Beginning in the 1950s, def...
National security decisions are driven by complex, interconnected contextual, individual, and strate...
National security decisions are driven by complex, interconnected contextual, individual, and strate...
This paper describes our ongoing efforts to improve current military wargame as used by the Dutch de...
Military planning uses wargames to model the processes and decisions of an operation. As these opera...
A game-theoretic model of civil war termination is constructed that incorporates processes of bargai...
Political scientists are increasingly turning to game-theoretic models to understand and predict the...
textabstractThe first sophisticated wargames (military board games) were developed between 1770 and ...
Victory or defeat in battle is modeled as a set of flow charts for dynamic simulation. Two main caus...
Military strategists face a difficult task when engaged in a battle against an adversarial force. Th...
This report describes dynamic combat models that reflect the effect of information flows together wi...
Military strategists face a difficult task when engaged in a battle against an adversarial force. Th...
In lieu of an abstract, below is the essay\u27s first paragraph.To allow a student to better underst...
Defeat mechanisms are strategies for achieving victory over an opponent. Although defeat mechanisms ...
Coalition operations are increasingly effects-based, which means they apply force only as necessary ...
ilitary planners have long used war games to plan for future confl icts. Beginning in the 1950s, def...
National security decisions are driven by complex, interconnected contextual, individual, and strate...
National security decisions are driven by complex, interconnected contextual, individual, and strate...
This paper describes our ongoing efforts to improve current military wargame as used by the Dutch de...
Military planning uses wargames to model the processes and decisions of an operation. As these opera...
A game-theoretic model of civil war termination is constructed that incorporates processes of bargai...
Political scientists are increasingly turning to game-theoretic models to understand and predict the...
textabstractThe first sophisticated wargames (military board games) were developed between 1770 and ...