Despite popular enthusiasm for using video games in the classroom, a review of the research reveals a frequent lack of meaningful (i.e., transferable) learning outcomes resulting from video game play (Mayer, 2014). One explanation could be that video game environments are fast and forward-moving, whereas learning that leads to transfer is reflective, effortful, and requires integrating new information with prior knowledge. What can be added to computer games to facilitate transferable learning? In Experiments 1 and 2, participants played a computer game called Cache 17, which has a narrative cover story about finding stolen art as well as instructional information about electromechanical devices. The player’s main goal can be to win (i.e...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
The gaming market has become the fastest growing market for leisure and is one of the most popular f...
According to different authors, computer games not only teach contents and skills, but also do so in...
Research findings are at best mixed with regard to the effectiveness of computer and video games in ...
There has been considerable interest in the last decade on action video games’ effects on human perc...
Recent literature on video game experience and training discussed the issue of specificity vs genera...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
75 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.Recent research has found that...
Over the past fifteen years, video games have shifted from being seen as merely entertainment to bei...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
The gaming market has become the fastest growing market for leisure and is one of the most popular f...
According to different authors, computer games not only teach contents and skills, but also do so in...
Research findings are at best mixed with regard to the effectiveness of computer and video games in ...
There has been considerable interest in the last decade on action video games’ effects on human perc...
Recent literature on video game experience and training discussed the issue of specificity vs genera...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
75 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.Recent research has found that...
Over the past fifteen years, video games have shifted from being seen as merely entertainment to bei...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
The gaming market has become the fastest growing market for leisure and is one of the most popular f...
According to different authors, computer games not only teach contents and skills, but also do so in...