Multi-layered depth images containing color and normal information for subobjects in a hierarchical scene model are precomputed with standard z-buffer hardware for six orthogonal views. These are adaptively selected according to the proximity of the viewpoint, and combined using hardware texture mapping to create reprojected output images for new viewpoints. (If a subobject is too close to the viewpoint, the polygons in the original model are rendered.) Specific z-ranges are selected from the textures with the hardware alpha test to give accurate 3D reprojection. The OpenGL color matrix is used to transform the precomputed normals into their orientations in the final view, for hardware shading
We address the texture level-of-detail problem for extremely large surfaces such as terrain during r...
Abstract. This paper presents a technique for representing and displaying high dynamic-range texture...
Figure 1: Two screen shots of an overflight of Fort Hunter Liggett, CA that illustrate the use of 4-...
Multi-layered depth images containing color and normal informationfor subobjects in a hierarchical s...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
Chen and Williams show how precomputed z-buffer images from different fixed viewing positions can be...
Chen and Williams[2]show how precomputed z-buffer images from different fixed viewing positions can ...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
. This paper proposes a simple augmentation to texture mapping hardware which produces the correct d...
Existing models either describe textures as a non-hierarchical surface (by means of Markov-chains, t...
Existing models either describe textures as a non-hierarchical surface (by means of Markov-chains, t...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D m...
Adding texture to an object is extremely important for the enhancement of the 3D model\u27s visual r...
Abstract. This paper presents a technique for representing and displaying high dynamic-range texture...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during r...
Abstract. This paper presents a technique for representing and displaying high dynamic-range texture...
Figure 1: Two screen shots of an overflight of Fort Hunter Liggett, CA that illustrate the use of 4-...
Multi-layered depth images containing color and normal informationfor subobjects in a hierarchical s...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
Chen and Williams show how precomputed z-buffer images from different fixed viewing positions can be...
Chen and Williams[2]show how precomputed z-buffer images from different fixed viewing positions can ...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
. This paper proposes a simple augmentation to texture mapping hardware which produces the correct d...
Existing models either describe textures as a non-hierarchical surface (by means of Markov-chains, t...
Existing models either describe textures as a non-hierarchical surface (by means of Markov-chains, t...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D m...
Adding texture to an object is extremely important for the enhancement of the 3D model\u27s visual r...
Abstract. This paper presents a technique for representing and displaying high dynamic-range texture...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during r...
Abstract. This paper presents a technique for representing and displaying high dynamic-range texture...
Figure 1: Two screen shots of an overflight of Fort Hunter Liggett, CA that illustrate the use of 4-...