We present an automatic method for the generation of surface triangulations from sets of scattered points. Given a set of scattered points in three-dimensional space, without connectivity information, our method reconstructs a triangulated surface model in a two-step procedure. First, we apply an adaptive clustering technique to the given set of points, identifying point subsets in regions that are nearly planar. The output of this clustering step is a set of two-manifold tiles that locally approximate the underlying, unknown surface. Second, we construct a surface triangulation by triangulating the data within the individual tiles and the gaps between the tiles. This algorithm can generate multiresolution representations by applying the tr...
International audienceIn this paper we propose a framework for piecewise mesh-based 3D reconstructio...
3D modelling finds a wide range of applications in robot vision and reverse engineering. However due...
The objective of this research is to build triangulated surface approximations to terrain surfaces ...
We present a highly efficient, automatice method for the generation of hierarhical surface triangula...
We present a highly efficient, automtic method for the generation of hierarchical surface triangulat...
We consider applications of clustering techniques, Mean Shift and Self-Organizing Maps, to surface r...
We present a new approach for reconstructing a smooth surface from a set of scattered points in thre...
We describe and demonstrate an algorithm that takes as input an unorganized set of points {x1, ..., ...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...
We present a novel surface model and reconstruction method for man-made environments that take prior...
We introduce a noise-resistant algorithm for reconstructing a watertight surface from point cloud da...
Understanding when a cloud of points in three-dimensional space can be, semantically, interpreted as...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...
We present an efficient algorithm to obtain a triangulated graph surface for scattered points (x[?] ...
The paper delivers a brief overview of recent developments in the field of surface reconstruction fr...
International audienceIn this paper we propose a framework for piecewise mesh-based 3D reconstructio...
3D modelling finds a wide range of applications in robot vision and reverse engineering. However due...
The objective of this research is to build triangulated surface approximations to terrain surfaces ...
We present a highly efficient, automatice method for the generation of hierarhical surface triangula...
We present a highly efficient, automtic method for the generation of hierarchical surface triangulat...
We consider applications of clustering techniques, Mean Shift and Self-Organizing Maps, to surface r...
We present a new approach for reconstructing a smooth surface from a set of scattered points in thre...
We describe and demonstrate an algorithm that takes as input an unorganized set of points {x1, ..., ...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...
We present a novel surface model and reconstruction method for man-made environments that take prior...
We introduce a noise-resistant algorithm for reconstructing a watertight surface from point cloud da...
Understanding when a cloud of points in three-dimensional space can be, semantically, interpreted as...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...
We present an efficient algorithm to obtain a triangulated graph surface for scattered points (x[?] ...
The paper delivers a brief overview of recent developments in the field of surface reconstruction fr...
International audienceIn this paper we propose a framework for piecewise mesh-based 3D reconstructio...
3D modelling finds a wide range of applications in robot vision and reverse engineering. However due...
The objective of this research is to build triangulated surface approximations to terrain surfaces ...