This paper addresses the design of virtual auditory spaces that optimize the localization of sound sources under engineering constraints. Such a design incorporates some critical cues commonly provided by rooms and by head motion. Different designs are evaluated by psychoacoustics tests with several subjects. Localization accuracy is measured by the azimuth and elevation errors and the front/back confusion rate. We present a methodology and results for some simple canonical environments that optimize the localization of sounds
The major functions of the auditory system are recognition (what is the sound) and localization (wh...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
This paper presents a technique whereby the localization performance of surround sound decoders can ...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
In this article we present the results of localization experiment accomplished in a real virtual roo...
The front-back sound localization performance of human subjects was investigated in 3 virtual rooms ...
Measuring and understanding spatial hearing is a fundamental step to create effective virtual audito...
The ability to correctly localize sounds is important for general awareness of the auditory scene an...
This thesis concerns the potential use of auditory virtual reality (A VR) in safety-critical situati...
To achieve accurate spatial auditory perception, subjects typically require personal head-related tr...
For normally sighted people spatial orientation in buildings is typically based on visual cues. Howe...
The use of headphones in reproducing spatial sound is becoming more and more popular. For instance, ...
Good sound localization is an essential factor required for vir-tual auditory display (VAD) systems....
The reliability of algorithms for room acoustic simulations has often been confirmed on the basis of...
Abstract Sound delivery is a key aspect of immersivity in virtual and augmented reality (VR/AR), wit...
The major functions of the auditory system are recognition (what is the sound) and localization (wh...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
This paper presents a technique whereby the localization performance of surround sound decoders can ...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
In this article we present the results of localization experiment accomplished in a real virtual roo...
The front-back sound localization performance of human subjects was investigated in 3 virtual rooms ...
Measuring and understanding spatial hearing is a fundamental step to create effective virtual audito...
The ability to correctly localize sounds is important for general awareness of the auditory scene an...
This thesis concerns the potential use of auditory virtual reality (A VR) in safety-critical situati...
To achieve accurate spatial auditory perception, subjects typically require personal head-related tr...
For normally sighted people spatial orientation in buildings is typically based on visual cues. Howe...
The use of headphones in reproducing spatial sound is becoming more and more popular. For instance, ...
Good sound localization is an essential factor required for vir-tual auditory display (VAD) systems....
The reliability of algorithms for room acoustic simulations has often been confirmed on the basis of...
Abstract Sound delivery is a key aspect of immersivity in virtual and augmented reality (VR/AR), wit...
The major functions of the auditory system are recognition (what is the sound) and localization (wh...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
This paper presents a technique whereby the localization performance of surround sound decoders can ...