In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene graph maintaining full synchronization down to vertex and texel level. We propose a synchronization scheme including customizable, relaxed locking mechanisms. We demonstrate the functionality of our toolkit with two prototype applications in our high-performance virtual reality and visual simulation environment
Advances in computer networks and rendering systems facilitate the creation of distributed collabora...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
We present a scene graph architecture that features and supports parallelism at multiple levels. Hie...
A scene graph API designed for tightly-coupled distributed 3D graphics is presented. When augmented ...
Distributed Open Inventor is an extension to the popular Open Inventor toolkit for interactive 3D gr...
This thesis presents the design and implementation of Distributed OpenSceneGraph. Distributed OpenSc...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to b...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
Technological advances in virtual environments facilitate the creation of distributed collaborative ...
Technological advances in virtual environments facilitate the creation of distributed collaborative ...
An ultra-massive distributed virtual environment generally consists of ultra-massive terrain data an...
In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to b...
Advances in computer networks and rendering systems facilitate the creation of distributed collabora...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
We present a scene graph architecture that features and supports parallelism at multiple levels. Hie...
A scene graph API designed for tightly-coupled distributed 3D graphics is presented. When augmented ...
Distributed Open Inventor is an extension to the popular Open Inventor toolkit for interactive 3D gr...
This thesis presents the design and implementation of Distributed OpenSceneGraph. Distributed OpenSc...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to b...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
Technological advances in virtual environments facilitate the creation of distributed collaborative ...
Technological advances in virtual environments facilitate the creation of distributed collaborative ...
An ultra-massive distributed virtual environment generally consists of ultra-massive terrain data an...
In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to b...
Advances in computer networks and rendering systems facilitate the creation of distributed collabora...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
We present a scene graph architecture that features and supports parallelism at multiple levels. Hie...