In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to build a collaborative, immersive virtual environment which will eventually integrate real humans, captured by a set of video cameras. Two Blue-C.s will be interconnected via a high-speed network. This will allow for bi-directional collaboration and interaction between two persons sharing virtual spaces. The video streams are used for both texture and geometry extraction. We will generate a 3-D light field inlay enriched with the reconstructed geometry, which will be integrated into the virtual environment. The design and construction of the Blue-C. environment, including both hardware and software, is an interdisciplinary effort with participa...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
A virtual world is a multi-user networked 3D virtual environment. Most virtual worlds have been deve...
International audienceIn this paper, software architecture model “MVC-3DC” for Collaborative Augment...
In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to b...
We present blue-c, a new immersive projection and 3D video acquisition environment for virtual desig...
In this article, we present the blue-c application programming interface (API) and discuss some of i...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
This thesis presents a novel system for enabling remote collaboration within a mixed reality environ...
The use of Virtual Reality (VR) supports larger strategic goals in the industry, including the geogr...
Today’s Virtual Reality applications require a high degree of immersion. This may be achieved by usi...
In this paper we describe the impact of 3D video technology on immersive telepresence applications i...
While Virtual Reality applications become more multi-user experiences, mostly artificial avatars are...
This paper introduces the use of gaming technology for the creation of immersive video conferencing ...
This paper reports the collaboration support system for city plans or community designs based on vir...
In this paper, we present a mixed reality environment (MIXER) for immersive interactions. MIXER is a...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
A virtual world is a multi-user networked 3D virtual environment. Most virtual worlds have been deve...
International audienceIn this paper, software architecture model “MVC-3DC” for Collaborative Augment...
In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to b...
We present blue-c, a new immersive projection and 3D video acquisition environment for virtual desig...
In this article, we present the blue-c application programming interface (API) and discuss some of i...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
This thesis presents a novel system for enabling remote collaboration within a mixed reality environ...
The use of Virtual Reality (VR) supports larger strategic goals in the industry, including the geogr...
Today’s Virtual Reality applications require a high degree of immersion. This may be achieved by usi...
In this paper we describe the impact of 3D video technology on immersive telepresence applications i...
While Virtual Reality applications become more multi-user experiences, mostly artificial avatars are...
This paper introduces the use of gaming technology for the creation of immersive video conferencing ...
This paper reports the collaboration support system for city plans or community designs based on vir...
In this paper, we present a mixed reality environment (MIXER) for immersive interactions. MIXER is a...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
A virtual world is a multi-user networked 3D virtual environment. Most virtual worlds have been deve...
International audienceIn this paper, software architecture model “MVC-3DC” for Collaborative Augment...