We present a new approach to isosurface visualization that we call ''iso-splatting.'' We use point primitives for representing and rendering isosurfaces. The method consists of two steps. In the first step, point samples are generated throughout the volumetric domain of a scalar function. In the second step, these points are projected onto the isosurface of interest. We render the resulting point set using a surface splatting algorithm. The method can be extended to out-of-core or parallel environments.Our results show that this method can offer much greater time and space efficiency when compared with standard triangle-based methods, thereby supporting higher levels of interactivity. Parts of the algorithm can be accelerated using graphics...
Point-based surface representations have gained increasing interest in the computer graphics communi...
Isosurface extraction is a standard visualization method for scalar volume data and has been subject...
In this paper we present a parallel algorithm, implemented using MPICH, for isosurface extraction fr...
In this thesis the candidate deals with the problem of visualizing point-based models using the spla...
We present an isosurface generation algorithm for large-scale volumetric scattered data. Rather than...
Modern laser range and optical scanners need rendering techniques that can handle millions of points...
A standard approach for visualizing scalar volume data is the extraction of isosurfaces. The most ef...
We present a non-photo realistic rendering technique for interactive exploration of isosurfaces gene...
We present a non-photorealistic rendering technique for interactive exploration of isosurfaces gener...
We present a non-photo realistic rendering technique for interactive exploration of isosurfaces gene...
Isosurface extraction is a standard visualization method for scalar volume data and has been subject...
In this paper we propose a novel and efficient rasterization-based approach for direct rendering of ...
Figure 1: Illustration of our view-dependent isosurface rendering algorithm using a Lego car dataset...
Isosurface rendering is a technique for extracting and visualizing surfaces within a 3D volume. It i...
In modeling and rendering of complex procedural terrains the extraction of isosurfaces is an importa...
Point-based surface representations have gained increasing interest in the computer graphics communi...
Isosurface extraction is a standard visualization method for scalar volume data and has been subject...
In this paper we present a parallel algorithm, implemented using MPICH, for isosurface extraction fr...
In this thesis the candidate deals with the problem of visualizing point-based models using the spla...
We present an isosurface generation algorithm for large-scale volumetric scattered data. Rather than...
Modern laser range and optical scanners need rendering techniques that can handle millions of points...
A standard approach for visualizing scalar volume data is the extraction of isosurfaces. The most ef...
We present a non-photo realistic rendering technique for interactive exploration of isosurfaces gene...
We present a non-photorealistic rendering technique for interactive exploration of isosurfaces gener...
We present a non-photo realistic rendering technique for interactive exploration of isosurfaces gene...
Isosurface extraction is a standard visualization method for scalar volume data and has been subject...
In this paper we propose a novel and efficient rasterization-based approach for direct rendering of ...
Figure 1: Illustration of our view-dependent isosurface rendering algorithm using a Lego car dataset...
Isosurface rendering is a technique for extracting and visualizing surfaces within a 3D volume. It i...
In modeling and rendering of complex procedural terrains the extraction of isosurfaces is an importa...
Point-based surface representations have gained increasing interest in the computer graphics communi...
Isosurface extraction is a standard visualization method for scalar volume data and has been subject...
In this paper we present a parallel algorithm, implemented using MPICH, for isosurface extraction fr...