The real-time display of huge geometry and imagery databases involves view-dependent approximations, typically through the use of precomputed hierarchies that are selectively refined at runtime. A classic motivating problem is terrain visualization in which planetary databases involving billions of elevation and color values are displayed on PC graphics hardware at high frame rates. This paper introduces a new diamond data structure for the basic selective-refinement processing, which is a streamlined method of representing the well-known hierarchies of right triangles that have enjoyed much success in real-time, view-dependent terrain display. Regular-grid tiles are proposed as the payload data per diamond for both geometry and texture. Th...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during r...
Figure 1: Two screen shots of an overflight of Fort Hunter Liggett, CA that illustrate the use of 4-...
Terrain visualization is a difficult problem for applications requiring accurate images of large dat...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
Abstract: We present a radically new method for the management, multi-resolution representation and ...
Abstract: Improving terrain tile data selection efficiency, real-time loading of visible tile data a...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
This paper describes an efficient technique for the rendering of large terrain surfaces. The techniq...
The following paper proposes an alternative approach to the real-time adaptive triangulation problem...
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during r...
Figure 1: Two screen shots of an overflight of Fort Hunter Liggett, CA that illustrate the use of 4-...
Terrain visualization is a difficult problem for applications requiring accurate images of large dat...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
Abstract: We present a radically new method for the management, multi-resolution representation and ...
Abstract: Improving terrain tile data selection efficiency, real-time loading of visible tile data a...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
This paper describes an efficient technique for the rendering of large terrain surfaces. The techniq...
The following paper proposes an alternative approach to the real-time adaptive triangulation problem...
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...