AbstractQuBits, an Interactive Virtual Reality Project and Compositional Spacefor Sound and ImagebyJonathan KulpaDoctor of Philosophy in Music CompositionUniversity of California, BerkeleyProfessor Edmund Campion, ChairThis paper describes the QuBits project, a virtual reality (VR) environment created by the composer, offering an expanded medium for musical experience with integrated space and visuals. The QuBits VR environment is the essential supporting material for the dissertation and this paper provides a full description of the project.The environment was designed to explore a musical aesthetic valuing sound mass, spatial sound, evolution, and algorithmically generated sonic structures. Additionally, the user of the VR system plays ...
Comunicació presentada a la 2016 8th International Conference on Games and Virtual Worlds for Seriou...
This thesis presents the design for a method of controlling music software for live performance by u...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
AbstractQuBits, an Interactive Virtual Reality Project and Compositional Spacefor Sound and ImagebyJ...
Volume IThis dissertation will explore virtual reality (VR) as a “spatialized”environment for artist...
Virtual Stage is a project to use Virtual Reality (VR) technology as an audiovisual performance inte...
Technological progress in development of XR creative spaces influences our perception of the piece o...
Current means for simulation of impossible sonic realities are yet unmatched in the delivery of soun...
The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in...
Immersive Sound Techniques and Virtual Worlds. This presentation offers a theoretical and practic...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
This paper discusses the design of audio-visual sound toys in Cyberdream, a virtual reality music vi...
This paper presents WAVE—a Virtual Audio Environment, which embraces the implementation of an immers...
International audienceImmersive music production starts to integrate Virtual Reality (VR) and Augmen...
Diese Masterarbeit gibt eine Übersicht über die Zusammenhänge von Musik und Virtual Reality. Es werd...
Comunicació presentada a la 2016 8th International Conference on Games and Virtual Worlds for Seriou...
This thesis presents the design for a method of controlling music software for live performance by u...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
AbstractQuBits, an Interactive Virtual Reality Project and Compositional Spacefor Sound and ImagebyJ...
Volume IThis dissertation will explore virtual reality (VR) as a “spatialized”environment for artist...
Virtual Stage is a project to use Virtual Reality (VR) technology as an audiovisual performance inte...
Technological progress in development of XR creative spaces influences our perception of the piece o...
Current means for simulation of impossible sonic realities are yet unmatched in the delivery of soun...
The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in...
Immersive Sound Techniques and Virtual Worlds. This presentation offers a theoretical and practic...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
This paper discusses the design of audio-visual sound toys in Cyberdream, a virtual reality music vi...
This paper presents WAVE—a Virtual Audio Environment, which embraces the implementation of an immers...
International audienceImmersive music production starts to integrate Virtual Reality (VR) and Augmen...
Diese Masterarbeit gibt eine Übersicht über die Zusammenhänge von Musik und Virtual Reality. Es werd...
Comunicació presentada a la 2016 8th International Conference on Games and Virtual Worlds for Seriou...
This thesis presents the design for a method of controlling music software for live performance by u...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...