Gamic Race: Logics of Difference in Videogame Culture makes race central to the study of videogames and videogame cultures. The project emphasizes the need for critical race theory in game studies to understand how race is informed and reshaped by the logics of gameplay resulting in the multi-layered, politically complex, and agile concept of gamic race. Displaced racialization, the project's other key concept, revises former studies of race in digital media that focus predominantly on representation, shifting interest to racialization occurring alongside or beyond bodies within game code and player experience. Moving along this trajectory, the first three chapters of Gamic Race explore different layers of gamic race and its formulation thr...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
Background.: Building on previous studies on racism and whiteness in video games, this article inves...
In this post-civil right era, race and ethnicity have taken on more visual rhetorical styles that ca...
This research explores the ways different people experience the racial content of video games. Build...
This research seeks to explore how participant video gamers’ cultural capital impacts their interpre...
This research seeks to explore how participant video gamers ’ cultural capital impacts their interpr...
Notwithstanding the presence of extreme racialized tropes within the world of video games, public di...
This research seeks to explore how participants from different gender, race, video game experience, ...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningThe chapter address...
In this article the focus lies on the educational character of RPG treatment in different virtual cu...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
The intersection between identity and the projection of those identities on a digital media have rar...
Questions about the meanings of racialized representations must be included as part of developing an...
The aim of this paper is to explore how Peirce’s trichotomy of symbolic, indexical and iconic repres...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
Background.: Building on previous studies on racism and whiteness in video games, this article inves...
In this post-civil right era, race and ethnicity have taken on more visual rhetorical styles that ca...
This research explores the ways different people experience the racial content of video games. Build...
This research seeks to explore how participant video gamers’ cultural capital impacts their interpre...
This research seeks to explore how participant video gamers ’ cultural capital impacts their interpr...
Notwithstanding the presence of extreme racialized tropes within the world of video games, public di...
This research seeks to explore how participants from different gender, race, video game experience, ...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningThe chapter address...
In this article the focus lies on the educational character of RPG treatment in different virtual cu...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
The intersection between identity and the projection of those identities on a digital media have rar...
Questions about the meanings of racialized representations must be included as part of developing an...
The aim of this paper is to explore how Peirce’s trichotomy of symbolic, indexical and iconic repres...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
Background.: Building on previous studies on racism and whiteness in video games, this article inves...
In this post-civil right era, race and ethnicity have taken on more visual rhetorical styles that ca...