This dissertation presents an ethnographic account of the launch of "The Downtown School for Design, Media, and Technology," one of the most prominent American school reform projects in recent years. Drawing on popular accounts about children and young people's pervasive affinity for digital media, and especially video games, the Downtown School's progressive founders hoped to create a new model of schooling for the twenty-first century. By attempting to make the entire curriculum "game-like," and by braiding digital media through pedagogic practices, the Downtown School's founders hoped to make a model of schooling that was more "student-centered," equitable, creative, engaging, fun, and technologically sophisticated than canonical models....
This dissertation grapples with dominant ideas of school reform and socialmovement making. I argue t...
This dissertation study explored the literacies and socialization practices that middle school youth...
This case study will delve into the organization and engagement models developed to bring game-like ...
This dissertation examines how schools exacerbate inequality in the digital era. Existing educationa...
This multi-year ethnographic study of a K-8 school, referred to as Baker School, in a low-income nei...
In America around the turn of the twentieth century and the years that followed, there was a prolife...
There have been numerous calls for the radical transformation of public education in the United Sta...
UnrestrictedThis dissertation looks closely at the practice of digital media production within a gro...
Located in one of the poorest congressional districts in the nation, a public high school in the Sou...
This research examines the ingenious activity, relationships, and power dynamics that mediate learni...
This study examines the history of “innovation” as a lever for urban public school reform in Philade...
The civic world is rapidly changing in response to the affordances of the digital age, which ushered...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning This chapter draws...
This dissertation is an ethnography that explores what happens when critical educational discourses ...
Transgressing the boundaries of traditional dissertation inquiries interwoven with my lived experien...
This dissertation grapples with dominant ideas of school reform and socialmovement making. I argue t...
This dissertation study explored the literacies and socialization practices that middle school youth...
This case study will delve into the organization and engagement models developed to bring game-like ...
This dissertation examines how schools exacerbate inequality in the digital era. Existing educationa...
This multi-year ethnographic study of a K-8 school, referred to as Baker School, in a low-income nei...
In America around the turn of the twentieth century and the years that followed, there was a prolife...
There have been numerous calls for the radical transformation of public education in the United Sta...
UnrestrictedThis dissertation looks closely at the practice of digital media production within a gro...
Located in one of the poorest congressional districts in the nation, a public high school in the Sou...
This research examines the ingenious activity, relationships, and power dynamics that mediate learni...
This study examines the history of “innovation” as a lever for urban public school reform in Philade...
The civic world is rapidly changing in response to the affordances of the digital age, which ushered...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning This chapter draws...
This dissertation is an ethnography that explores what happens when critical educational discourses ...
Transgressing the boundaries of traditional dissertation inquiries interwoven with my lived experien...
This dissertation grapples with dominant ideas of school reform and socialmovement making. I argue t...
This dissertation study explored the literacies and socialization practices that middle school youth...
This case study will delve into the organization and engagement models developed to bring game-like ...