Due to the breadth of VR as a field of study, and its relatively young age as a medium, a set of best practices has yet to be established for computer musicians interested in integrating VR into their work. A distillation of research into music-VR study, as well as many other related fields of study is presented in order to provide a survey of literature that may aid the research of computer musicians operating in this field. Abstracted from this research is the proposal of a new concept, postmodality, a way of thinking about artwork that defies conventional genre-bound understanding. Building on this broad research, the creation process for a multi-iteration creative work involving VR as a central element is detailed. Both technological an...
As a synthesis of art and techno-scientific practice this thesis explores human-virtual interaction ...
The mid-to-late 2010s saw a renewed interest in virtual reality technologies with the release of a w...
Using a research through design approach, this thesis presents a first prototype of Plot Twister, a ...
Volume IThis dissertation will explore virtual reality (VR) as a “spatialized”environment for artist...
Technological progress in development of XR creative spaces influences our perception of the piece o...
The acoustic and visual experiences of musicians in the spaces they perform in are complex and organ...
Cyberdream VR is a short artistic virtual reality (VR) experience, which is based on the concept of ...
This article explores the dynamic interaction of sound and image creativity through technology. Focu...
Sites for representing music have been classified by the equipollence between their expressive value...
The main aim of the research from which this paper arises is to identify requirements of computer su...
Creating and experiencing immersive virtual environments with a performative nature designed for Vir...
This chapter discusses the progression of visual music and related audio-visual artworks through the...
Sites for representing music have been classified by the equipollence between their expressive value...
Despite a history spanning nearly 30 years, best practices for the use of virtual reality (VR) in co...
No new technology appears in a society without causing changes to that society. Artists instinctivel...
As a synthesis of art and techno-scientific practice this thesis explores human-virtual interaction ...
The mid-to-late 2010s saw a renewed interest in virtual reality technologies with the release of a w...
Using a research through design approach, this thesis presents a first prototype of Plot Twister, a ...
Volume IThis dissertation will explore virtual reality (VR) as a “spatialized”environment for artist...
Technological progress in development of XR creative spaces influences our perception of the piece o...
The acoustic and visual experiences of musicians in the spaces they perform in are complex and organ...
Cyberdream VR is a short artistic virtual reality (VR) experience, which is based on the concept of ...
This article explores the dynamic interaction of sound and image creativity through technology. Focu...
Sites for representing music have been classified by the equipollence between their expressive value...
The main aim of the research from which this paper arises is to identify requirements of computer su...
Creating and experiencing immersive virtual environments with a performative nature designed for Vir...
This chapter discusses the progression of visual music and related audio-visual artworks through the...
Sites for representing music have been classified by the equipollence between their expressive value...
Despite a history spanning nearly 30 years, best practices for the use of virtual reality (VR) in co...
No new technology appears in a society without causing changes to that society. Artists instinctivel...
As a synthesis of art and techno-scientific practice this thesis explores human-virtual interaction ...
The mid-to-late 2010s saw a renewed interest in virtual reality technologies with the release of a w...
Using a research through design approach, this thesis presents a first prototype of Plot Twister, a ...