Media like videogames (and novels, film, music, etc.) play an important role in most people’s lives, and creation and comprehension of these works benefit from critical study. Scholarly analysis of media has been facilitated by information retrieval technology, which not only saves time, but also makes it possible to ask new kinds of questions. These benefits are relevant for any students or educators whose work includes the creation and interpretation of interactive media. However, current approaches treat games as monolithic artifacts because they are not capable of ingesting and crawling the content of games, and even modern search engines are better at capturing secondary text-based sources about games such as criticism, guides, and rev...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
Video games clearly have great educational potential, both for formal and informal learning, and thi...
In this article, we describe how literacy strategies can be adapted for playing (and reading) video ...
As a new medium, video games can be analyzed under some of the similar rubrics of other media. Howev...
Game design has shifted from the development of games for entertainment to the creation of games wit...
Video games are an essential part of emergent popular culture, with millions playing games every day...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
With the rapid development of game industry, games take an increasing important role of entertainmen...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Abstract The Purpose of the Research: This theorizes how video games utilize their own rhetoric to c...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Although seen as an emergent area of study, the history of video games shows that the medium has had...
Videogames, and young people\u27s engagement with them, are of growing interest to education. This p...
textIn trying to provide access to videogame materials for scholars, collecting organizations must b...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
Video games clearly have great educational potential, both for formal and informal learning, and thi...
In this article, we describe how literacy strategies can be adapted for playing (and reading) video ...
As a new medium, video games can be analyzed under some of the similar rubrics of other media. Howev...
Game design has shifted from the development of games for entertainment to the creation of games wit...
Video games are an essential part of emergent popular culture, with millions playing games every day...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
With the rapid development of game industry, games take an increasing important role of entertainmen...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Abstract The Purpose of the Research: This theorizes how video games utilize their own rhetoric to c...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Although seen as an emergent area of study, the history of video games shows that the medium has had...
Videogames, and young people\u27s engagement with them, are of growing interest to education. This p...
textIn trying to provide access to videogame materials for scholars, collecting organizations must b...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
Video games clearly have great educational potential, both for formal and informal learning, and thi...
In this article, we describe how literacy strategies can be adapted for playing (and reading) video ...