The recent proliferation of VR and AR devices has led to an increase in the use of these devices as research tools. As these technical developments continue, researchers can leverage these hardware improvements to create realistic and controlled environments for experimentation in life-like scenarios. In cognitive research, these devices will often be coupled with neurophysiological recordings, which poses the challenge of dealing with movement artifacts. In this study, three experiments were conducted using oddball tasks and semantic processing tasks to assess EEG data quality using VR/AR to display stim- uli. The first experiment showed that the VR oddball task elicited comparable neural activity as a traditional desktop oddball task. The...
This data article describes electroencephalography (EEG) and behavioral data from 47 participants. D...
There is increasing interest in using virtual reality (VR) in robotic neurorehabilitation. However, ...
The use of virtual reality (VR) in transport research offers the opportunity to collect behavioral d...
The integration of electroencephalogram (EEG) sensors into virtual reality (VR) headsets can provide...
Virtual reality presents a new set of challenges and opportunities for both engineers and neuroscien...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
International audienceA challenge for cognitive research is the better understanding of how motor ac...
The datasets contains the motor performance metrics and the questionnaire responses for two experime...
Background Virtual Reality has been extensively used in a wide range of psychological experiments. ...
Virtual Reality (VR) has become mature enough to be successfully used in clinical applications such ...
The synergy of perceptual psychology, technology, and neuroscience can be used to comprehend how vir...
Virtual reality (VR) has finally come of age for serious applications in the behavioral neuroscience...
Functional magnetic resonance imaging (fMRI) is a powerful research tool to understand the neural un...
VR (Virtual Reality) Motion Sickness (VRMS) refers to purely visually-induced motion sickness. Not e...
Augmented Reality (AR) combines real-world and computer-generated data, allowing for a dynamic prese...
This data article describes electroencephalography (EEG) and behavioral data from 47 participants. D...
There is increasing interest in using virtual reality (VR) in robotic neurorehabilitation. However, ...
The use of virtual reality (VR) in transport research offers the opportunity to collect behavioral d...
The integration of electroencephalogram (EEG) sensors into virtual reality (VR) headsets can provide...
Virtual reality presents a new set of challenges and opportunities for both engineers and neuroscien...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
International audienceA challenge for cognitive research is the better understanding of how motor ac...
The datasets contains the motor performance metrics and the questionnaire responses for two experime...
Background Virtual Reality has been extensively used in a wide range of psychological experiments. ...
Virtual Reality (VR) has become mature enough to be successfully used in clinical applications such ...
The synergy of perceptual psychology, technology, and neuroscience can be used to comprehend how vir...
Virtual reality (VR) has finally come of age for serious applications in the behavioral neuroscience...
Functional magnetic resonance imaging (fMRI) is a powerful research tool to understand the neural un...
VR (Virtual Reality) Motion Sickness (VRMS) refers to purely visually-induced motion sickness. Not e...
Augmented Reality (AR) combines real-world and computer-generated data, allowing for a dynamic prese...
This data article describes electroencephalography (EEG) and behavioral data from 47 participants. D...
There is increasing interest in using virtual reality (VR) in robotic neurorehabilitation. However, ...
The use of virtual reality (VR) in transport research offers the opportunity to collect behavioral d...